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Is Intimidate broken?
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<blockquote data-quote="Tsyr" data-source="post: 267958" data-attributes="member: 354"><p>When did I say a first level character wouldn't be allowed to try to intimidate a 3rd leval villan? To my knowledge, never. If I did, I spoke in error, and against my own style as a DM. </p><p></p><p>However, I don't care how magical your charisma is, you aren't going to scare that elder red wyrm into cowering before you if your a lone low-level character, or scare the guy that has the backing of the army. In DC terms, this would basicly amount to a mad circumstance bonus. </p><p></p><p>If you play without the "20 is success" rule, that's fine, and would suit my needs perfectly. However, if you play with it (as many of my players prefer), you are left with the the choice of either allowing blatently rediculous uses of it from time to time, through sheer luck, or just out and out saying "You don't have a chance in hell of doing this". I choose the later, and thus far, none of my players have complained. Generaly there is a lot of groaning at my table when our "new" player trys something blatently rediculous because he thinks he has a lucky streak with the dice, no because his character would actualy think he has a shot of doing it. In other words, my ruling works for both me and my players.</p><p></p><p>You may ask, why do we even play with the "20= success" rule then, if we don't use it. Well we do use it. On things that we consider "long shots", but still possible. 20 is dumb luck, in otherwords... but dumb luck only carries so far <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Tsyr, post: 267958, member: 354"] When did I say a first level character wouldn't be allowed to try to intimidate a 3rd leval villan? To my knowledge, never. If I did, I spoke in error, and against my own style as a DM. However, I don't care how magical your charisma is, you aren't going to scare that elder red wyrm into cowering before you if your a lone low-level character, or scare the guy that has the backing of the army. In DC terms, this would basicly amount to a mad circumstance bonus. If you play without the "20 is success" rule, that's fine, and would suit my needs perfectly. However, if you play with it (as many of my players prefer), you are left with the the choice of either allowing blatently rediculous uses of it from time to time, through sheer luck, or just out and out saying "You don't have a chance in hell of doing this". I choose the later, and thus far, none of my players have complained. Generaly there is a lot of groaning at my table when our "new" player trys something blatently rediculous because he thinks he has a lucky streak with the dice, no because his character would actualy think he has a shot of doing it. In other words, my ruling works for both me and my players. You may ask, why do we even play with the "20= success" rule then, if we don't use it. Well we do use it. On things that we consider "long shots", but still possible. 20 is dumb luck, in otherwords... but dumb luck only carries so far :) [/QUOTE]
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