Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Is Intimidate broken?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CWD" data-source="post: 268020" data-attributes="member: 665"><p>Tsyr,</p><p></p><p>I'll happily back down here...</p><p></p><p>If you are using '20' equals success, then yes you need to make certain things impossible otherwise 1st-level commoners with a 3 Strength could jump 100-foot chasms.</p><p></p><p>Interestingly, the Epic Level Handbook suggests changing the d20 roll to prevent automatic success and failure wierdness. Here's what they recommend:</p><p></p><p>If you roll a '1', roll again and subtract 20 from the result. If you get a second one, repeat until you stop rolling '1's.</p><p></p><p>If you roll a '20', roll again and add 20 to the result. If you get a second one, repeat until you stop rolling '20's.</p><p></p><p>They suggest this system for attack rolls and possibly saving throws (don't have the book). You could consider something like this if 20 = success produces some wierdness. If you are happy just saying "no" to some things, then more power to you.</p><p></p><p></p><p>Junkheap,</p><p>The lives of PCs in my campaign is easy because I let them actually use the skills in the rulebook?? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p>The skill description of intimidate just says it influences behavior, it doesn't say the bad guy does exactly what the PC wants. If the bad guy is intimidated, maybe he just picks another target, or goes after the PC with ranged weapons instead of melee, or tries to kill the PC before he can carry out the threat.</p><p></p><p>I would also like to point out that it SHOULD be possible for a lower-level halfling to intimidate a powerful dragon if he somehow has enough bonuses (say from a magic item) to make the DC. The dragon doesn't KNOW how powerful the halfling is after all, the little guy could be a 40th-level barbarian or something.</p><p></p><p>As to people who think I'm a whacko for letting PCs be on the recieving end of social skills. I'll repeat, I don't FORCE them to do anything, I just dangle an XP carrot in front of them and they usually go along with it.</p><p></p><p>Then again, my favorite alignment system is the one from Pendragon, where it really DOES dictate the player's actions....</p></blockquote><p></p>
[QUOTE="CWD, post: 268020, member: 665"] Tsyr, I'll happily back down here... If you are using '20' equals success, then yes you need to make certain things impossible otherwise 1st-level commoners with a 3 Strength could jump 100-foot chasms. Interestingly, the Epic Level Handbook suggests changing the d20 roll to prevent automatic success and failure wierdness. Here's what they recommend: If you roll a '1', roll again and subtract 20 from the result. If you get a second one, repeat until you stop rolling '1's. If you roll a '20', roll again and add 20 to the result. If you get a second one, repeat until you stop rolling '20's. They suggest this system for attack rolls and possibly saving throws (don't have the book). You could consider something like this if 20 = success produces some wierdness. If you are happy just saying "no" to some things, then more power to you. Junkheap, The lives of PCs in my campaign is easy because I let them actually use the skills in the rulebook?? :eek: The skill description of intimidate just says it influences behavior, it doesn't say the bad guy does exactly what the PC wants. If the bad guy is intimidated, maybe he just picks another target, or goes after the PC with ranged weapons instead of melee, or tries to kill the PC before he can carry out the threat. I would also like to point out that it SHOULD be possible for a lower-level halfling to intimidate a powerful dragon if he somehow has enough bonuses (say from a magic item) to make the DC. The dragon doesn't KNOW how powerful the halfling is after all, the little guy could be a 40th-level barbarian or something. As to people who think I'm a whacko for letting PCs be on the recieving end of social skills. I'll repeat, I don't FORCE them to do anything, I just dangle an XP carrot in front of them and they usually go along with it. Then again, my favorite alignment system is the one from Pendragon, where it really DOES dictate the player's actions.... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is Intimidate broken?
Top