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<blockquote data-quote="Christian" data-source="post: 268226" data-attributes="member: 381"><p>Sorry, I just don't see this.</p><p></p><p></p><p></p><p>Typically = normally = sometimes it's different = there can be circumstance bonuses or penalties. Right?</p><p></p><p>One of the obvious adjustments is based on the ability of the skill user to present a credible threat. That could be any of a number of things- for example, physical power, magical ability, or social status. ("Do you know who I am?") If the character can't provide a credible threat, that's going to be at least a -4 circumstance penalty. An obviously overwhelming threat, say, the army of demons behind her, will give a circumstance bonus.</p><p></p><p>The reason PC's are supposed to be immune to social skill use is that players always decide the actions of their characters, barring magical compulsion. There are plenty of ways for a DM to manipulate perceptions of the players, IMO, without resorting to applying fear modifiers to their actions or taking over the characters. If a PC is played as suicidally agressive, that's that PC's problem (and the player's choice). But unless the DM makes a point of never putting the PC's in any kind of conflict with characters/creatures of a higher power level, that PC is going to use up a lot of healing and resurrection spells ...</p></blockquote><p></p>
[QUOTE="Christian, post: 268226, member: 381"] Sorry, I just don't see this. Typically = normally = sometimes it's different = there can be circumstance bonuses or penalties. Right? One of the obvious adjustments is based on the ability of the skill user to present a credible threat. That could be any of a number of things- for example, physical power, magical ability, or social status. ("Do you know who I am?") If the character can't provide a credible threat, that's going to be at least a -4 circumstance penalty. An obviously overwhelming threat, say, the army of demons behind her, will give a circumstance bonus. The reason PC's are supposed to be immune to social skill use is that players always decide the actions of their characters, barring magical compulsion. There are plenty of ways for a DM to manipulate perceptions of the players, IMO, without resorting to applying fear modifiers to their actions or taking over the characters. If a PC is played as suicidally agressive, that's that PC's problem (and the player's choice). But unless the DM makes a point of never putting the PC's in any kind of conflict with characters/creatures of a higher power level, that PC is going to use up a lot of healing and resurrection spells ... [/QUOTE]
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