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General Tabletop Discussion
*Dungeons & Dragons
Is Intimidate the worse skill in the game?
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<blockquote data-quote="Bacon Bits" data-source="post: 8061228" data-attributes="member: 6777737"><p>Worst skill? No, I would put Slight of Hand and Animal Handling below Intimidation, and probably History as well.</p><p></p><p>I think the problem is that Deception, Persuasion, and Intimidation shouldn't all be Cha-based skills. I think Intimidation could easily be merged with the other two skills -- use Deception if you're bluffing, otherwise use Persuasion -- but I think either Deception or Persuasion needs to be an Int-based skill by default because those two skills are still too similar on their own.</p><p></p><p>Truthfully, however, I think the optional rule for skills with alternate abilities should simply be <em>the rule</em>. Sometimes Athletics requires Con, sometimes Acrobatics requires Str, sometimes Persuasion could involve a logical argument, sometimes Deception is done through sheer cunning, sometimes Stealth requires Int, etc.. Yes, I grok that the simple attribute pairing rule makes the game easier to play, but the current breakdown isn't very good. What should happen is that a character should say what they want to accomplish, say how they're going to do it, and then the DM assigns an attribute, a skill proficiency, and a DC.</p><p></p><p>I don't think knowledge skills should be like normal skills at all. I think each class and background should list the types of knowledge the character knows or can choose from and they should otherwise work like languages and tools do. You might need to add 2-3 more skills for that to work well, but I don't think they're quite deserving of being first class skills. Not even Arcana.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 8061228, member: 6777737"] Worst skill? No, I would put Slight of Hand and Animal Handling below Intimidation, and probably History as well. I think the problem is that Deception, Persuasion, and Intimidation shouldn't all be Cha-based skills. I think Intimidation could easily be merged with the other two skills -- use Deception if you're bluffing, otherwise use Persuasion -- but I think either Deception or Persuasion needs to be an Int-based skill by default because those two skills are still too similar on their own. Truthfully, however, I think the optional rule for skills with alternate abilities should simply be [I]the rule[/I]. Sometimes Athletics requires Con, sometimes Acrobatics requires Str, sometimes Persuasion could involve a logical argument, sometimes Deception is done through sheer cunning, sometimes Stealth requires Int, etc.. Yes, I grok that the simple attribute pairing rule makes the game easier to play, but the current breakdown isn't very good. What should happen is that a character should say what they want to accomplish, say how they're going to do it, and then the DM assigns an attribute, a skill proficiency, and a DC. I don't think knowledge skills should be like normal skills at all. I think each class and background should list the types of knowledge the character knows or can choose from and they should otherwise work like languages and tools do. You might need to add 2-3 more skills for that to work well, but I don't think they're quite deserving of being first class skills. Not even Arcana. [/QUOTE]
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Is Intimidate the worse skill in the game?
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