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General Tabletop Discussion
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Is Intimidate the worse skill in the game?
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<blockquote data-quote="pming" data-source="post: 8061621" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>"There are no sucky skills.... only sucky Players and DM's"</p><p></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Now for the details...</p><p></p><p></p><p></p><p>Too many Players/DM's ignore the "reality" of the campaign world. They reduce virtually everything to "how does this dice roll affect the mechanics of the game at hand?", and completely ignore just WHAT those dice rolls are attempting to do; model the 'reality and randomness' of the fantasy milieu.</p><p></p><p>Intimidating an Innkeeper in the towns only Inn...yeah, probably a bad idea no matter what, for the reasons you stated.</p><p></p><p>Intimidating an Orc war-band leader into allowing you and your group to leave unmolested? Probably good if you succeed, and bad if you fail.</p><p></p><p>Intimidating a Dwarven military leader into going with your plan...maybe good no matter what. Sure, he may be annoyed that he got intimidated by a soft human...but he might see that as a sign of strength of character and force of will. Something dwarves tend to look up to. (re: "Yeah, I went with his plan...but dang it all if'n that boy stuck to his guts and showed some real stones! He tries it again, well, that's gonna end differently. But this one time? Gotta respect a man for standing up for what he believes. He got through my pigheadedness...THAT time....").</p><p></p><p>So, bottom line, not everyone reacts to being Intimidated the same. Just like not everyone reacts to being "conned" (re: Persuaded) the same. People, and races, professions, etc, have different personalities. When the Player/DM treats everyone as if they were "just like themselves", that's when perceived problems arrise...and what can totally kill the suspension of disbelief.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 8061621, member: 45197"] Hiya! "There are no sucky skills.... only sucky Players and DM's" ;) Now for the details... Too many Players/DM's ignore the "reality" of the campaign world. They reduce virtually everything to "how does this dice roll affect the mechanics of the game at hand?", and completely ignore just WHAT those dice rolls are attempting to do; model the 'reality and randomness' of the fantasy milieu. Intimidating an Innkeeper in the towns only Inn...yeah, probably a bad idea no matter what, for the reasons you stated. Intimidating an Orc war-band leader into allowing you and your group to leave unmolested? Probably good if you succeed, and bad if you fail. Intimidating a Dwarven military leader into going with your plan...maybe good no matter what. Sure, he may be annoyed that he got intimidated by a soft human...but he might see that as a sign of strength of character and force of will. Something dwarves tend to look up to. (re: "Yeah, I went with his plan...but dang it all if'n that boy stuck to his guts and showed some real stones! He tries it again, well, that's gonna end differently. But this one time? Gotta respect a man for standing up for what he believes. He got through my pigheadedness...THAT time...."). So, bottom line, not everyone reacts to being Intimidated the same. Just like not everyone reacts to being "conned" (re: Persuaded) the same. People, and races, professions, etc, have different personalities. When the Player/DM treats everyone as if they were "just like themselves", that's when perceived problems arrise...and what can totally kill the suspension of disbelief. ^_^ Paul L. Ming [/QUOTE]
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Is Intimidate the worse skill in the game?
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