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General Tabletop Discussion
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Is Intimidate the worse skill in the game?
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<blockquote data-quote="auburn2" data-source="post: 8061758" data-attributes="member: 6855259"><p>Disagree completely in both the games I DM and the games I play. In games I play intimidation is probably the most used social skill and does not ususally end the social interaction. It could, but so could persuasion or deception.</p><p></p><p>We never use strength for intimidate. The example in the PHB makes no sense to me. Bruce Jenner is extremely strong and in his prime was arguably the top athlete in the world and nothing about him seems intimidating (then or now). Chuckie the doll on the other end of the spectrum, very intimidating despite being about 2 pounds, made of plastic and someone you could probably punt 20 yards. There is no logical reason why anyone should be afraid of a doll the size of a two year old with a machete. The reason why they are - Charisma! Chuckie knows how to scare people (or more accurately the writers do).</p><p></p><p>Also in the world of D&D it doesn't make sense to be scared of the guy with muscles when the wiry guy can hurt you just as bad and the bookworm can immolate you by pulling a ball of fire from the air. Given this you could argue there should be intimidation (dex) or intimidation (Intelligence) and then you really see the picture - it is not whether you can pound the guy to submission with your fists, slice the guy to submission with your dagger or burn the guy into submission with spells ..... it is how well you can convince him that you can do it, and THAT is why it is Charisma.</p><p></p><p>Things like the size of your muscles (Jenner) or a pile of cut up bodies behind you and stitches on your blood-stained face (Chuckie) might give you advantage on the roll or a bonus depending on your argument and exactly how you are trying to intimidate whoever you are trying to intimidate, but it is always a Charisma check IMO.</p></blockquote><p></p>
[QUOTE="auburn2, post: 8061758, member: 6855259"] Disagree completely in both the games I DM and the games I play. In games I play intimidation is probably the most used social skill and does not ususally end the social interaction. It could, but so could persuasion or deception. We never use strength for intimidate. The example in the PHB makes no sense to me. Bruce Jenner is extremely strong and in his prime was arguably the top athlete in the world and nothing about him seems intimidating (then or now). Chuckie the doll on the other end of the spectrum, very intimidating despite being about 2 pounds, made of plastic and someone you could probably punt 20 yards. There is no logical reason why anyone should be afraid of a doll the size of a two year old with a machete. The reason why they are - Charisma! Chuckie knows how to scare people (or more accurately the writers do). Also in the world of D&D it doesn't make sense to be scared of the guy with muscles when the wiry guy can hurt you just as bad and the bookworm can immolate you by pulling a ball of fire from the air. Given this you could argue there should be intimidation (dex) or intimidation (Intelligence) and then you really see the picture - it is not whether you can pound the guy to submission with your fists, slice the guy to submission with your dagger or burn the guy into submission with spells ..... it is how well you can convince him that you can do it, and THAT is why it is Charisma. Things like the size of your muscles (Jenner) or a pile of cut up bodies behind you and stitches on your blood-stained face (Chuckie) might give you advantage on the roll or a bonus depending on your argument and exactly how you are trying to intimidate whoever you are trying to intimidate, but it is always a Charisma check IMO. [/QUOTE]
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