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General Tabletop Discussion
*Dungeons & Dragons
Is Intimidate the worse skill in the game?
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<blockquote data-quote="Coroc" data-source="post: 8061887" data-attributes="member: 6895991"><p>I houserule that a fighter can intimidate with STR, if he is a dwarf he may even use CON for it.</p><p></p><p>Besides that, it really depends on the context and your DM. </p><p>E.g. player intimidates a city watch to let them pass after the gates are closed, no fight will occur in any case, worst outcome is the party stays outside. If they succeed otoh the guard might be gruffy for another 30 minutes or so. Not every dispute leads to a life or death blood feud, not even in D&D.</p><p></p><p>Animal handling in the groups I play comes into play on two occasions: Player tries to ride some critter or player tries to pacify some critter. It is not used to much but there is no other fitting skill imho to replace it easily.</p><p></p><p></p><p></p><p></p><p>Sleight of hand is a super skill. I am glad my Ranger with criminal background has it. It can be used to open locks, pilfer pockets disarm traps but also to conceal a dagger. </p><p></p><p>History/Religion/Arcana again depends on the cunning of your DM. In another game system I play some guy basically plays a kind of knowledge cleric who uses equivalent skills a lot. If it is supported by lore (Loads of work for the DM and some consistent frame by the setting) it can lead to magic moments at the table, when some old texts, inscriptions or artifacts lead to clues no one has dreamt of.</p><p>It is difficult to do in D&D but it is not impossible, it requires both a player who knows how to play that style and a DM who has enough substance in his setting to support it.</p><p></p><p>A skill I am not to content with is stealth, but again that is how my DM handles it, it is not some invisibility at will for him, but rather you really have to work out, how you hide and keep quiet in his games</p></blockquote><p></p>
[QUOTE="Coroc, post: 8061887, member: 6895991"] I houserule that a fighter can intimidate with STR, if he is a dwarf he may even use CON for it. Besides that, it really depends on the context and your DM. E.g. player intimidates a city watch to let them pass after the gates are closed, no fight will occur in any case, worst outcome is the party stays outside. If they succeed otoh the guard might be gruffy for another 30 minutes or so. Not every dispute leads to a life or death blood feud, not even in D&D. Animal handling in the groups I play comes into play on two occasions: Player tries to ride some critter or player tries to pacify some critter. It is not used to much but there is no other fitting skill imho to replace it easily. Sleight of hand is a super skill. I am glad my Ranger with criminal background has it. It can be used to open locks, pilfer pockets disarm traps but also to conceal a dagger. History/Religion/Arcana again depends on the cunning of your DM. In another game system I play some guy basically plays a kind of knowledge cleric who uses equivalent skills a lot. If it is supported by lore (Loads of work for the DM and some consistent frame by the setting) it can lead to magic moments at the table, when some old texts, inscriptions or artifacts lead to clues no one has dreamt of. It is difficult to do in D&D but it is not impossible, it requires both a player who knows how to play that style and a DM who has enough substance in his setting to support it. A skill I am not to content with is stealth, but again that is how my DM handles it, it is not some invisibility at will for him, but rather you really have to work out, how you hide and keep quiet in his games [/QUOTE]
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Is Intimidate the worse skill in the game?
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