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Community
General Tabletop Discussion
*Dungeons & Dragons
Is Intimidate the worse skill in the game?
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<blockquote data-quote="Oofta" data-source="post: 8062199" data-attributes="member: 6801845"><p>I don't think there is a "worst" skill that applies across the board.</p><p></p><p>Medicine for example, can be quite handy when diagnosing diseases or investigating how someone died.</p><p></p><p>Intimidate is often more useful when dealing with someone that is already aggressive or fearful. Just because the Fear spell is available, doesn't mean it replaces intimidate in any way. </p><p></p><p>As far as using other ability scores with proficiencies that's already part of the game. I would allow that strong half-orc or intimidate with strength by picking up someone by their neck and letting the target know every bone in their body is going to be broken if they don't cooperate. An intelligent character might be able to intimidate a fellow scholar with logic and reasoning by deconstructing the target's theories or plans.</p><p></p><p>It will always be up to the DM to make skills useful. I keep a list of skills handy - with a list of who's proficient - to try to remember to set up scenarios where they will be useful. But part of the fun of the game is to try to find ways to mimic fictional characters. If I want to play a forensic detective, medicine is right up my alley. If I want to play the strong and gruff type who uses threats of bodily harm to get their way I'll allow intimidate using strength.</p><p></p><p>It's true that there are no hard and fast rules for a lot of this. I personally prefer the freedom that gives me to do what makes sense based on the situation at hand.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8062199, member: 6801845"] I don't think there is a "worst" skill that applies across the board. Medicine for example, can be quite handy when diagnosing diseases or investigating how someone died. Intimidate is often more useful when dealing with someone that is already aggressive or fearful. Just because the Fear spell is available, doesn't mean it replaces intimidate in any way. As far as using other ability scores with proficiencies that's already part of the game. I would allow that strong half-orc or intimidate with strength by picking up someone by their neck and letting the target know every bone in their body is going to be broken if they don't cooperate. An intelligent character might be able to intimidate a fellow scholar with logic and reasoning by deconstructing the target's theories or plans. It will always be up to the DM to make skills useful. I keep a list of skills handy - with a list of who's proficient - to try to remember to set up scenarios where they will be useful. But part of the fun of the game is to try to find ways to mimic fictional characters. If I want to play a forensic detective, medicine is right up my alley. If I want to play the strong and gruff type who uses threats of bodily harm to get their way I'll allow intimidate using strength. It's true that there are no hard and fast rules for a lot of this. I personally prefer the freedom that gives me to do what makes sense based on the situation at hand. [/QUOTE]
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Is Intimidate the worse skill in the game?
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