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Is Intimidate the worse skill in the game?
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<blockquote data-quote="Gorgon Zee" data-source="post: 8062749" data-attributes="member: 75787"><p>It's interesting to read these comments; I play more PF2 than 5E and in that system Intimidate is a fantastic skill. You can use it in combat to inflict -1 and -2 penalties against enemies; with some feats or classes you can cause enemies to run in fear or literally die of fright facing you.</p><p></p><p>One helpful thing to notice is that the skill intimidate has the main use of "coercing" people -- making them do things they don't want to do. That's a clear distinction from persuasion, which changes what people want to do. Coercion doesn't need to be an obvious threat -- it can simply be the knowledge of power. When a level 15 fighter tells you to get out of the way, they don't need to threaten the regular guy; you know they can kill you without breaking a sweat. I'm sure you can think of many movie scenes where people are terribly polite while they coerce people to do what they want.</p><p></p><p>It's also used in between-sessions time to manage employees; if you have a bunch of hirelings building a castle for you, intimidate is an excellent skill for judging how well they work. </p><p></p><p>I don't think that these are PF2-specific rules -- I think they're easy to import into any D&D system!</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 8062749, member: 75787"] It's interesting to read these comments; I play more PF2 than 5E and in that system Intimidate is a fantastic skill. You can use it in combat to inflict -1 and -2 penalties against enemies; with some feats or classes you can cause enemies to run in fear or literally die of fright facing you. One helpful thing to notice is that the skill intimidate has the main use of "coercing" people -- making them do things they don't want to do. That's a clear distinction from persuasion, which changes what people want to do. Coercion doesn't need to be an obvious threat -- it can simply be the knowledge of power. When a level 15 fighter tells you to get out of the way, they don't need to threaten the regular guy; you know they can kill you without breaking a sweat. I'm sure you can think of many movie scenes where people are terribly polite while they coerce people to do what they want. It's also used in between-sessions time to manage employees; if you have a bunch of hirelings building a castle for you, intimidate is an excellent skill for judging how well they work. I don't think that these are PF2-specific rules -- I think they're easy to import into any D&D system! [/QUOTE]
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Is Intimidate the worse skill in the game?
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