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Community
General Tabletop Discussion
*Dungeons & Dragons
Is Intimidate the worse skill in the game?
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<blockquote data-quote="Li Shenron" data-source="post: 8062877" data-attributes="member: 1465"><p>I would ask Crawford, if that's the case, why do they have a Reliable Talent class ability for the Rogue? If passive scores are the floor, then everyone already has Reliable Talent.</p><p></p><p>BTW, I might remember wrong, but I think the PHB, DMG and MM only really mention Passive Perception and (once or twice at most) Passive Investigation. So if someone buys the core game and doesn't follow online discussions, they may not be aware of other passive scores.</p><p></p><p></p><p></p><p>Uff... Every couple of weeks someone wants to merge skill proficiencies. The reason why they had 18 skills proficiencies in 5e is because 2 years of playtesting suggested that such amount was the most preferred level of granularity to vary their characters. I personally would have wanted twice as many skills, more similar to the 3e list. Less than 20 is already very few, it's an average 3 skill per ability score. Lower it even more, and then you can be sure almost every character will just take the obvious skill. If you are not interested in character variations then just use ability scores.</p><p></p><p>And also the idea that everything depends on the DM should belong to the past. If you choose Intimidate proficiency (or whatever) for your PC, then you should actively look forward for opportunities to use it, not sitting around until your DM asks you to roll. The Wizard player is not sitting idle until the DM asks her to cast Fireball.</p><p></p><p></p><p></p><p>"Your majesty, if you don't support our expedition, we will destroy your empire".</p><p>"Your majesty, if you don't support our expedition, the rival kingdom will destroy your empire".</p><p></p><p>Why can't the second one be also a use of Intimidation?</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8062877, member: 1465"] I would ask Crawford, if that's the case, why do they have a Reliable Talent class ability for the Rogue? If passive scores are the floor, then everyone already has Reliable Talent. BTW, I might remember wrong, but I think the PHB, DMG and MM only really mention Passive Perception and (once or twice at most) Passive Investigation. So if someone buys the core game and doesn't follow online discussions, they may not be aware of other passive scores. Uff... Every couple of weeks someone wants to merge skill proficiencies. The reason why they had 18 skills proficiencies in 5e is because 2 years of playtesting suggested that such amount was the most preferred level of granularity to vary their characters. I personally would have wanted twice as many skills, more similar to the 3e list. Less than 20 is already very few, it's an average 3 skill per ability score. Lower it even more, and then you can be sure almost every character will just take the obvious skill. If you are not interested in character variations then just use ability scores. And also the idea that everything depends on the DM should belong to the past. If you choose Intimidate proficiency (or whatever) for your PC, then you should actively look forward for opportunities to use it, not sitting around until your DM asks you to roll. The Wizard player is not sitting idle until the DM asks her to cast Fireball. "Your majesty, if you don't support our expedition, we will destroy your empire". "Your majesty, if you don't support our expedition, the rival kingdom will destroy your empire". Why can't the second one be also a use of Intimidation? [/QUOTE]
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Is Intimidate the worse skill in the game?
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