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Community
General Tabletop Discussion
*Dungeons & Dragons
Is Intimidate the worse skill in the game?
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<blockquote data-quote="Asisreo" data-source="post: 8063375" data-attributes="member: 7019027"><p>No, because failing or succeeding persuasion does not change someone's stance on how much they don't care about you. Especially if they're unwilling to even listen in the first place. </p><p></p><p>Proud, stupid masterminds who think they're above the likes of filthy medium sized humanoids. Especially when they have transcended death itself. </p><p></p><p>The world is watching this moment. Maybe not literally, but if you live, they will not be treated as the threat they are known for being. They cannot yield or look weak. They will feel the need to challenge you, perhaps against their better judgement. </p><p></p><p>You think these ants are your workforce? Lol, nah. These guys are just disposable insects. Your workforce are the 4-5 high level NPC's you treat very well. You keep your useless goons barely fed, barely educated, and barely alive. You remind them that there is no escape. If any of them want to start a coup, well, they're going to need to deal with your very loyal 4-5 key supporters first. The ones that can manage the ant farms while you give them money and power. If one revolts, the others will be there to protect you and they'll be replaced. If all revolts, you've done something horribly wrong because they don't want to have to go through all the trouble to find someone else to bring them as much or more wealth and power as you do. </p><p></p><p>This is what it means to run an organization on fear and it's alot more successful IRL than you seem to give credit to.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8063375, member: 7019027"] No, because failing or succeeding persuasion does not change someone's stance on how much they don't care about you. Especially if they're unwilling to even listen in the first place. Proud, stupid masterminds who think they're above the likes of filthy medium sized humanoids. Especially when they have transcended death itself. The world is watching this moment. Maybe not literally, but if you live, they will not be treated as the threat they are known for being. They cannot yield or look weak. They will feel the need to challenge you, perhaps against their better judgement. You think these ants are your workforce? Lol, nah. These guys are just disposable insects. Your workforce are the 4-5 high level NPC's you treat very well. You keep your useless goons barely fed, barely educated, and barely alive. You remind them that there is no escape. If any of them want to start a coup, well, they're going to need to deal with your very loyal 4-5 key supporters first. The ones that can manage the ant farms while you give them money and power. If one revolts, the others will be there to protect you and they'll be replaced. If all revolts, you've done something horribly wrong because they don't want to have to go through all the trouble to find someone else to bring them as much or more wealth and power as you do. This is what it means to run an organization on fear and it's alot more successful IRL than you seem to give credit to. [/QUOTE]
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Community
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Is Intimidate the worse skill in the game?
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