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General Tabletop Discussion
*Dungeons & Dragons
Is Intimidate the worse skill in the game?
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<blockquote data-quote="auburn2" data-source="post: 8063455" data-attributes="member: 6855259"><p>My point is yes you can intimidate someone without breaking the law or creating a situation where it breaks the game if you fail. Your earlier example on intimidation and your idea of intimidation as a thing is very narrow and that is why you can't see the possibilities.</p><p></p><p>Regarding the dracolich, you can kill him eaily. You can not automatically intimidate him into helping you and in the example I used "intimidation" worked for a while until said dracolich developed a plan to get it back (a bold plan I might add that suceeded) so in the end the cleric "failed" his intimidation check and the dracolich did not stay in line.</p><p></p><p>The examples I gave are exactly that - examples. You need to be creative in your game and develop examples based on your situation, but I can say in my games intimidation is used more than almost any other social skill and it is almost NEVER "I will beat you up if you don't do this". Physical domination against the one being intimidated is rarely part of intimidation in the games I play. I also think it is going to be MORE difficult to "persuade" a Vampire or warlord to do something he does not want to do then it will be to "intimidate" him. How are you going to persuade the old king, or warlord or anyone to do something they don't want? I could come up with silly follow on answers to any examples you could use as well, and this is key come up with something that works for the situation your player is in and generate the conditions if it is not readily apparent.</p><p></p><p> I will also note I did not say put the vampire into a magic circle, I said draw one and convince him (deception) that it is a teleport circle and that pushing him into it will teleport and kill him (intimidation).</p><p></p><p>Intimidate has nothing to do with being strong or weak, it has to do with finding a leverage point against the NPC you are trying to intimidate. Said NPC could be much, much stronger than you and it can still be successful.</p><p></p><p>As far as employees - many, many bosses tell employees they have to work certain hours or holidays or follow rules they don't want to follow with the implict threat that they will lose their job if they don't. If a manager tells a server at Denny's restaurant - "you need to wear a mask or go home" that is intimidation and it is happening literally thousands of times today.</p></blockquote><p></p>
[QUOTE="auburn2, post: 8063455, member: 6855259"] My point is yes you can intimidate someone without breaking the law or creating a situation where it breaks the game if you fail. Your earlier example on intimidation and your idea of intimidation as a thing is very narrow and that is why you can't see the possibilities. Regarding the dracolich, you can kill him eaily. You can not automatically intimidate him into helping you and in the example I used "intimidation" worked for a while until said dracolich developed a plan to get it back (a bold plan I might add that suceeded) so in the end the cleric "failed" his intimidation check and the dracolich did not stay in line. The examples I gave are exactly that - examples. You need to be creative in your game and develop examples based on your situation, but I can say in my games intimidation is used more than almost any other social skill and it is almost NEVER "I will beat you up if you don't do this". Physical domination against the one being intimidated is rarely part of intimidation in the games I play. I also think it is going to be MORE difficult to "persuade" a Vampire or warlord to do something he does not want to do then it will be to "intimidate" him. How are you going to persuade the old king, or warlord or anyone to do something they don't want? I could come up with silly follow on answers to any examples you could use as well, and this is key come up with something that works for the situation your player is in and generate the conditions if it is not readily apparent. I will also note I did not say put the vampire into a magic circle, I said draw one and convince him (deception) that it is a teleport circle and that pushing him into it will teleport and kill him (intimidation). Intimidate has nothing to do with being strong or weak, it has to do with finding a leverage point against the NPC you are trying to intimidate. Said NPC could be much, much stronger than you and it can still be successful. As far as employees - many, many bosses tell employees they have to work certain hours or holidays or follow rules they don't want to follow with the implict threat that they will lose their job if they don't. If a manager tells a server at Denny's restaurant - "you need to wear a mask or go home" that is intimidation and it is happening literally thousands of times today. [/QUOTE]
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Is Intimidate the worse skill in the game?
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