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Is Intimidate the worse skill in the game?
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<blockquote data-quote="Chaosmancer" data-source="post: 8064700" data-attributes="member: 6801228"><p>It is also a game about stopping evil cults from destroying the world</p><p></p><p>And rebuilding civilization after an apocalypse</p><p></p><p>And going out to make your fortune by discovering a new plant in the mountains</p><p></p><p>And stopping mad scientists from unleashing plagues. </p><p></p><p></p><p>DnD is more than murderhoboism for gold. Has been for years.</p><p></p><p></p><p></p><p></p><p></p><p>You'll play? Funny that I said "no in-game examples " and you give me two IRL examples. </p><p></p><p>Glad to know that when my character is someone's wife, my proficiency in Intimidation is going to help me keep my husband and home though. I was always worried about that. </p><p></p><p></p><p>Going to the only in game example you gave.... was that even necessary? </p><p></p><p>I mean, you told them to leave, and rolled intimidation. With "no threat of violence" I'm wondering what was so intimidating about telling someone to leave. Maybe it was, I don't know, implied that if he kept bothering you there might be violence? </p><p></p><p>I mean, I'm trying to think of this from any angle I can, but I keep coming back to the question "what if I don't leave" and the only response I can come up with is that there would have been violence. So, what non-violent thing were you intimidating them that you would do if they kept bothering you?</p><p></p><p></p><p></p><p>You know that he is called the "Dark Knight" because using fear and intimidation is not super-heroic, right? </p><p></p><p>Like, there is a reason Superman usually doesn't stare at people with flaming eyes and tell them that they can talk, or lose a leg, their choice. </p><p></p><p>And, yet again yet again yet again. </p><p></p><p>Batman does not intimidate Bane does he? the Joker? Darkseid? </p><p></p><p>No, Batman intimidates goon number 3. Or maybe Penguin, who isn't a fighter. </p><p></p><p>So, Batman intimidates people weaker than him. Like I said, repeatedly.</p><p></p><p></p><p></p><p></p><p>Yeah, as a DM, I wouldn't let that one fly. </p><p></p><p>She knows that she needs you alive, but that doesn't mean that she isn't going to make sure you can't try and kill her again. </p><p></p><p>There wouldn't be a roll in my mind, she would respond "Oh I won't kill you, but you will wish I had." Drop the party to zero, and then do something horrible to them. </p><p></p><p>I mean, you aren't telling her anything she doesn't already know, she knows she needs you alive. </p><p></p><p>I do agree that that is leverage, but I definitely see it as more persuasion than threats.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8064700, member: 6801228"] It is also a game about stopping evil cults from destroying the world And rebuilding civilization after an apocalypse And going out to make your fortune by discovering a new plant in the mountains And stopping mad scientists from unleashing plagues. DnD is more than murderhoboism for gold. Has been for years. You'll play? Funny that I said "no in-game examples " and you give me two IRL examples. Glad to know that when my character is someone's wife, my proficiency in Intimidation is going to help me keep my husband and home though. I was always worried about that. Going to the only in game example you gave.... was that even necessary? I mean, you told them to leave, and rolled intimidation. With "no threat of violence" I'm wondering what was so intimidating about telling someone to leave. Maybe it was, I don't know, implied that if he kept bothering you there might be violence? I mean, I'm trying to think of this from any angle I can, but I keep coming back to the question "what if I don't leave" and the only response I can come up with is that there would have been violence. So, what non-violent thing were you intimidating them that you would do if they kept bothering you? You know that he is called the "Dark Knight" because using fear and intimidation is not super-heroic, right? Like, there is a reason Superman usually doesn't stare at people with flaming eyes and tell them that they can talk, or lose a leg, their choice. And, yet again yet again yet again. Batman does not intimidate Bane does he? the Joker? Darkseid? No, Batman intimidates goon number 3. Or maybe Penguin, who isn't a fighter. So, Batman intimidates people weaker than him. Like I said, repeatedly. Yeah, as a DM, I wouldn't let that one fly. She knows that she needs you alive, but that doesn't mean that she isn't going to make sure you can't try and kill her again. There wouldn't be a roll in my mind, she would respond "Oh I won't kill you, but you will wish I had." Drop the party to zero, and then do something horrible to them. I mean, you aren't telling her anything she doesn't already know, she knows she needs you alive. I do agree that that is leverage, but I definitely see it as more persuasion than threats. [/QUOTE]
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Is Intimidate the worse skill in the game?
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