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General Tabletop Discussion
*Dungeons & Dragons
Is Intimidate the worse skill in the game?
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<blockquote data-quote="Bae'zel" data-source="post: 9537970" data-attributes="member: 7048197"><p>I basically view Persuasion, Deception and Intimidation as all the same output: a character getting something that they want from a NPC through dialogue.</p><p></p><p>The difference is the consequence of success and failure for each approach.</p><p></p><p>1. Persuading someone will win them over and maybe even reduce some antagonism. Until they are persuaded in the opposite way, I can't see any severe negative consequences for failure or success.</p><p></p><p>2. Deception, however, will create antagonism if or when the NPC realized they were deceived, obviously. A reduction in reputation with them. Mistrust and betrayal. Might not lead to violence, but it could lead to some retaliation!</p><p></p><p>3. Intimidation is a funny one because it creates fear and potentially resentment. A failure could make you appear LESS intimidating, less threatening. Could even make you look foolish. Either way, a reduction in reputation and respect. On a strong success, however, you've created an enemy; if they get a chance to "get even" or turn the tables, I'm sure that they will. Unless you keep on intimidating them. Ravenloft Peasants are intimidated PERMANENTLY, it seems.</p><p></p><p>Persuasion is like the Light Side of the Force; Deception and Intimidation the Dark Side (quicker, faster, more seductive) but the consequences are more dire, either way, right?</p></blockquote><p></p>
[QUOTE="Bae'zel, post: 9537970, member: 7048197"] I basically view Persuasion, Deception and Intimidation as all the same output: a character getting something that they want from a NPC through dialogue. The difference is the consequence of success and failure for each approach. 1. Persuading someone will win them over and maybe even reduce some antagonism. Until they are persuaded in the opposite way, I can't see any severe negative consequences for failure or success. 2. Deception, however, will create antagonism if or when the NPC realized they were deceived, obviously. A reduction in reputation with them. Mistrust and betrayal. Might not lead to violence, but it could lead to some retaliation! 3. Intimidation is a funny one because it creates fear and potentially resentment. A failure could make you appear LESS intimidating, less threatening. Could even make you look foolish. Either way, a reduction in reputation and respect. On a strong success, however, you've created an enemy; if they get a chance to "get even" or turn the tables, I'm sure that they will. Unless you keep on intimidating them. Ravenloft Peasants are intimidated PERMANENTLY, it seems. Persuasion is like the Light Side of the Force; Deception and Intimidation the Dark Side (quicker, faster, more seductive) but the consequences are more dire, either way, right? [/QUOTE]
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Is Intimidate the worse skill in the game?
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