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Community
General Tabletop Discussion
*Dungeons & Dragons
Is Intimidate the worse skill in the game?
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<blockquote data-quote="UngeheuerLich" data-source="post: 9538373" data-attributes="member: 59057"><p>They were.</p><p></p><p>This is how they were structured.</p><p></p><p>A few.</p><p></p><p>Then look up the AC for monsters...</p><p>Plate armor? Leather? Does not matter. Soldiers have AC dependend on monster level.</p><p></p><p>The only thing falsely assumed is that characters can't face challenges under or above their own CR. But actually using Monsters above or under was really winky as there was too much scaling in different areas (AC, to Hit, HP). So the function was not linear dependent on the level difference but cubic.</p><p></p><p>So back to skills. Yes, there were explanations that you should narrate the different DCs differently. But in the end, expectation was that your DC or AC is jist a function of your level. See skipp challenges table.</p><p></p><p>And believe me, coming from AD&D and 3e we really tried to make it work for us. But it just did not. And part of that reason is the scaling level bonus.</p><p></p><p></p><p>No, it does not. DCs are fixed.</p><p>If you use it correctly, this does not occur.</p><p>But to be fair: 4e seemed to work for you. 5e works for me in that regard.</p><p></p><p>For 3e, it has taken me years to understand that the idea is to not ever increase the DC.</p><p></p><p>Weren't you around at that time? There were a few people who did remove that bonus and it seemed to work well. To be fair here: I did not test it back then as I had given up on the system. But those who tried it seemed to like it.</p><p>Actually my assumption is that 5e's bounded was partly inspired by those ideas. Or was it vice versa? I don't remember the exact timeline. 12 years ago...</p><p></p><p>On a sidenote: don't you believe me that that was a thing or don't you believe people who tried it and posted positive things about that? One is more rude than the other one.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9538373, member: 59057"] They were. This is how they were structured. A few. Then look up the AC for monsters... Plate armor? Leather? Does not matter. Soldiers have AC dependend on monster level. The only thing falsely assumed is that characters can't face challenges under or above their own CR. But actually using Monsters above or under was really winky as there was too much scaling in different areas (AC, to Hit, HP). So the function was not linear dependent on the level difference but cubic. So back to skills. Yes, there were explanations that you should narrate the different DCs differently. But in the end, expectation was that your DC or AC is jist a function of your level. See skipp challenges table. And believe me, coming from AD&D and 3e we really tried to make it work for us. But it just did not. And part of that reason is the scaling level bonus. No, it does not. DCs are fixed. If you use it correctly, this does not occur. But to be fair: 4e seemed to work for you. 5e works for me in that regard. For 3e, it has taken me years to understand that the idea is to not ever increase the DC. Weren't you around at that time? There were a few people who did remove that bonus and it seemed to work well. To be fair here: I did not test it back then as I had given up on the system. But those who tried it seemed to like it. Actually my assumption is that 5e's bounded was partly inspired by those ideas. Or was it vice versa? I don't remember the exact timeline. 12 years ago... On a sidenote: don't you believe me that that was a thing or don't you believe people who tried it and posted positive things about that? One is more rude than the other one. [/QUOTE]
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Is Intimidate the worse skill in the game?
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