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Is Intimidate the worse skill in the game?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9538870" data-attributes="member: 6790260"><p>Yes. They do. Checks are harder when you are dealing with Asmodeus.</p><p></p><p></p><p><em>That's what you literally just said!</em></p><p></p><p>You said there are, only and exactly, three DCs. Easy (10), Medium (15), Hard (20). If an action requires a "Medium" check, then that action ALWAYS requires a medium check, no matter what circumstance it occurs in. That's <em>literally what you said</em>.</p><p></p><p></p><p>Because <strong>it's what you said!</strong></p><p></p><p></p><p>NNnnnnnnnope! What is "hard" at level 1 is not hard at level 20--and thus DCs <em>go up as you gain levels</em>. Figuring out that Asmodeus is lying is harder than figuring out that a village child is lying, and this goes up in steps, not simply "okay, and now this check is 20 when before it was 15." Perception DCs depend on monster stealth, which goes up. Hitting an enemy depends on its AC, which goes up with its CR....<em>exactly the way things go up with monster level in 4e.</em></p><p></p><p></p><p>They're constantly redefined in 3e and 5e too! That's what I'm telling you! It's YOUR HOUSERULE which makes "hard" this bizarre fixed number, and thus actually easier at level 20 than it is at level 1 (if and only if you have a good stat and/or proficiency/expertise).</p><p></p><p></p><p>I'm not. This is what "scaling" <em>has always meant</em>. Stronger encounters require bigger numbers. YOU are trying to fix the world at flat, unchanging DCs that never account for any details of the situation, no matter what. That's literally what you said from the very beginning, DCs that never, ever change no matter what!</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9538870, member: 6790260"] Yes. They do. Checks are harder when you are dealing with Asmodeus. [I]That's what you literally just said![/I] You said there are, only and exactly, three DCs. Easy (10), Medium (15), Hard (20). If an action requires a "Medium" check, then that action ALWAYS requires a medium check, no matter what circumstance it occurs in. That's [I]literally what you said[/I]. Because [B]it's what you said![/B] NNnnnnnnnope! What is "hard" at level 1 is not hard at level 20--and thus DCs [I]go up as you gain levels[/I]. Figuring out that Asmodeus is lying is harder than figuring out that a village child is lying, and this goes up in steps, not simply "okay, and now this check is 20 when before it was 15." Perception DCs depend on monster stealth, which goes up. Hitting an enemy depends on its AC, which goes up with its CR....[I]exactly the way things go up with monster level in 4e.[/I] They're constantly redefined in 3e and 5e too! That's what I'm telling you! It's YOUR HOUSERULE which makes "hard" this bizarre fixed number, and thus actually easier at level 20 than it is at level 1 (if and only if you have a good stat and/or proficiency/expertise). I'm not. This is what "scaling" [I]has always meant[/I]. Stronger encounters require bigger numbers. YOU are trying to fix the world at flat, unchanging DCs that never account for any details of the situation, no matter what. That's literally what you said from the very beginning, DCs that never, ever change no matter what! [/QUOTE]
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Is Intimidate the worse skill in the game?
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