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General Tabletop Discussion
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Is Intimidate the worse skill in the game?
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<blockquote data-quote="UngeheuerLich" data-source="post: 9538893" data-attributes="member: 59057"><p>I actually used a level 1 side quest in PotA for level 5 characters. And it scared the hell out of them... </p><p></p><p>but my point is not using ogres at level 10 as the final boss. </p><p>But they still make fine minions. </p><p></p><p>Also if I build my final boss, if there is a character with +15 stealth in the party, I don't give them +20 perception to counteract. And then add another rogue with +20 stealth in the mix to show the rogue how incompetent they are if they think just increasing stealth at max level brings them anywhere near good scores (they need to have at least 3 magic items that add +5 bonus to actually let them do anything useful). </p><p></p><p>Yes. But even they are not all having stealth and perception that is higher than what the party rogue can muster. The rogue who specializes in a skill should feel that their abilities can match the best of them. </p><p></p><p>But the difference in 4e is that everyone got 1/2 level bonus. So now even some level 10 person who never learnt anything about breaking in warhouses can now suddenly pick those locks or sneak in easily.</p><p></p><p>Becaus sometimes it is important to allow players and their characters to feel competent. To actually feel progression. </p><p>If you are constantly faced withs challenges that you only have a 50% chance to succeed at, why should your scores go up at all. Why not just using coin flips forever? </p><p></p><p>If you think allowing your players to feel that they are competent is a waste if game time at your table, skip those.</p><p></p><p>I think a bigger waste of game time is always using equal level challenges, because those are the encounters that actually take a long time to resolve. </p><p></p><p>So if I want fun encounters, I try to use rather low level challenges.</p><p></p><p>This has the added benefit of relieveing pressure from your players to always optimize their characters. </p><p>Stop always using hard encounterd and suddenly PCs may play and act as PCs and not as board figures that always do the best tactics.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9538893, member: 59057"] I actually used a level 1 side quest in PotA for level 5 characters. And it scared the hell out of them... but my point is not using ogres at level 10 as the final boss. But they still make fine minions. Also if I build my final boss, if there is a character with +15 stealth in the party, I don't give them +20 perception to counteract. And then add another rogue with +20 stealth in the mix to show the rogue how incompetent they are if they think just increasing stealth at max level brings them anywhere near good scores (they need to have at least 3 magic items that add +5 bonus to actually let them do anything useful). Yes. But even they are not all having stealth and perception that is higher than what the party rogue can muster. The rogue who specializes in a skill should feel that their abilities can match the best of them. But the difference in 4e is that everyone got 1/2 level bonus. So now even some level 10 person who never learnt anything about breaking in warhouses can now suddenly pick those locks or sneak in easily. Becaus sometimes it is important to allow players and their characters to feel competent. To actually feel progression. If you are constantly faced withs challenges that you only have a 50% chance to succeed at, why should your scores go up at all. Why not just using coin flips forever? If you think allowing your players to feel that they are competent is a waste if game time at your table, skip those. I think a bigger waste of game time is always using equal level challenges, because those are the encounters that actually take a long time to resolve. So if I want fun encounters, I try to use rather low level challenges. This has the added benefit of relieveing pressure from your players to always optimize their characters. Stop always using hard encounterd and suddenly PCs may play and act as PCs and not as board figures that always do the best tactics. [/QUOTE]
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Is Intimidate the worse skill in the game?
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