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Is Intimidate the worse skill in the game?
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<blockquote data-quote="UngeheuerLich" data-source="post: 9538929" data-attributes="member: 59057"><p>I partly agree. I would have liked a slightly faster progression. </p><p></p><p>Nah. </p><p>Depends what you want from a game. </p><p></p><p>Puh. Difficult. We are speaking of adventurers. If you have too big of a difference between training and no training makes people just not try if their bonus is too low.</p><p>Instead I think being proficient should come with some kind of auto success or at least preventing critical failures. </p><p></p><p>Maybe: if you are proficient in skill x, you can't roll below 5 and you need to fail by 10 or more for critical failures.</p><p></p><p>If you have expertise, you can't roll below 10 and critical failure if you fail by 15 or more.</p><p></p><p>That way, proficient allows you to retry some things more easily and someone not proficient still has a shot at doing somethings. </p><p></p><p>I actually miss the auto success rules of 5.14.</p><p></p><p></p><p>Yes.</p><p></p><p>+1 I guess... but chances are great tge wizard only has 8 or 10 strength. So with the exact same roll a wizard is a difficulty category worse. </p><p></p><p>The question is if you consider base stats as part of proficiency. In 5.14 one autosuccess score was stat-5. Which was brilliant as it made a big difference between 8 or 10 in cha or str. With 10, you succeed at very easy tasks like swimming in calm water or behaving at the king's diner table. </p><p></p><p>Yeah autosuccess rules would have been my choice of subsystem. </p><p>Having too big of a difference between non proficient and proficient equally leeds to magic as the only reliable solution for many classes. </p><p></p><p>So just focus on one. </p><p></p><p>Why do you think that in 5e only one is useful. I see all of them in use frequently. I also think somewhere in the rules you see that not every skill works anytime. I need to find it though. </p><p></p><p>But they were so badly executed that it was no fun. Don't we have some skill challenge lights in 5e rules? I need to look it up.</p><p>Actually I would not mind reintroducing skill challenges. Because if you introduce 3 successes before 3 failures, those 10% differences start making a bigger difference. </p><p></p><p>I remember some kinda skill challenges. But I don't remember the place to look for. </p><p></p><p>I am pretty sure there is some advice in 5e for this too. </p><p></p><p>No.</p><p>Because not everyone reacts the same. There are a lot of situation where one is assigned a lower DC than the other.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9538929, member: 59057"] I partly agree. I would have liked a slightly faster progression. Nah. Depends what you want from a game. Puh. Difficult. We are speaking of adventurers. If you have too big of a difference between training and no training makes people just not try if their bonus is too low. Instead I think being proficient should come with some kind of auto success or at least preventing critical failures. Maybe: if you are proficient in skill x, you can't roll below 5 and you need to fail by 10 or more for critical failures. If you have expertise, you can't roll below 10 and critical failure if you fail by 15 or more. That way, proficient allows you to retry some things more easily and someone not proficient still has a shot at doing somethings. I actually miss the auto success rules of 5.14. Yes. +1 I guess... but chances are great tge wizard only has 8 or 10 strength. So with the exact same roll a wizard is a difficulty category worse. The question is if you consider base stats as part of proficiency. In 5.14 one autosuccess score was stat-5. Which was brilliant as it made a big difference between 8 or 10 in cha or str. With 10, you succeed at very easy tasks like swimming in calm water or behaving at the king's diner table. Yeah autosuccess rules would have been my choice of subsystem. Having too big of a difference between non proficient and proficient equally leeds to magic as the only reliable solution for many classes. So just focus on one. Why do you think that in 5e only one is useful. I see all of them in use frequently. I also think somewhere in the rules you see that not every skill works anytime. I need to find it though. But they were so badly executed that it was no fun. Don't we have some skill challenge lights in 5e rules? I need to look it up. Actually I would not mind reintroducing skill challenges. Because if you introduce 3 successes before 3 failures, those 10% differences start making a bigger difference. I remember some kinda skill challenges. But I don't remember the place to look for. I am pretty sure there is some advice in 5e for this too. No. Because not everyone reacts the same. There are a lot of situation where one is assigned a lower DC than the other. [/QUOTE]
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Is Intimidate the worse skill in the game?
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