Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Is Intimidate the worse skill in the game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9539289" data-attributes="member: 6790260"><p>This would mean I would basically never play D&D, because, as I said, in my experience it's <em>nearly all of them</em>. As in, of the dozens of DMs I've had over the years, <em>excluding the ones running 4e</em>, perhaps three or four WOULD have allowed it, and all the rest <em>guaranteed</em> would not. They'd either just straight-up say no, or they'd "allow" it except only in a way that is totally neutered.</p><p></p><p>Because every creative open-ended use a DM allows is a future headache they sign up for. So they shut down 99.9% of creative options, and the 0.1% they allow through are so saddled with limitations and problems it's just not worth it. Hence my complaints about Intimidate, since the vast majority of DMs see it as "the Persuasion skill that makes targets hate you forever and, if they get the chance, actively try to hurt you later."</p><p></p><p>Open-ended stuff is only great in theory. I find that the practice is nowhere near as awesome as you say, <em>because</em> so many DMs are so adamantly against actual creative thinking. Anything genuinely creative derails their DMing, and is thus a problem to be eliminated, not an awesome thing to support. This is yet another reason why I have such a dim view of DMs who talk so much about "absolute power" and the importance of their "vision" and their apparent <em>need</em> to railroad and fudge and illusionism-ify their world etc., etc., etc.--because each and every one of those things is yet another tool to prevent creative players from ever derailing their games, from ever doing anything <em>actually</em> outside the box.</p><p></p><p>And then so many DMs wonder why their players never take risks, always prefer guaranteed options, fall into reliable tried-and-true SOPs, and reject creative fun actions in favor of boring reliable ones. Can't tell you how many times I've seen a thread or a Reddit post or a tweet or a Youtube comment or whatever else where someone says, in various different phrases, "Why are my players always such murder-hobos who never do anything fun or creative?! It's maddening!" But almost invariably, when when you actually dig in and find out how they run their games....they run them in ways that hammer home that emotional investment is for suckers, that no good deed goes unpunished, that mercy will guaranteed 100% always be exploited, that creativity and out-of-the-box thinking gets <em>at best</em> gently no-saled and at worst violently stamped out, etc. And if you try to tell them that, they either get defensive ("You don't know how my group runs!") or hostile.</p><p></p><p>Many, many DMs <em>claim</em> they support creativity. Very few of those who claim to do so actually <em>do</em> support creativity. Some of them it's because they're just hypocrites, claiming they're in favor of something they aren't, whether they realize it or not. Some of them, it's because they've got a lot of internalized "lessons" about how you "should" DM that prevent them from actually achieving the goals they want to achieve. Some, their definition of "creativity" is...more than a little deficient.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9539289, member: 6790260"] This would mean I would basically never play D&D, because, as I said, in my experience it's [I]nearly all of them[/I]. As in, of the dozens of DMs I've had over the years, [I]excluding the ones running 4e[/I], perhaps three or four WOULD have allowed it, and all the rest [I]guaranteed[/I] would not. They'd either just straight-up say no, or they'd "allow" it except only in a way that is totally neutered. Because every creative open-ended use a DM allows is a future headache they sign up for. So they shut down 99.9% of creative options, and the 0.1% they allow through are so saddled with limitations and problems it's just not worth it. Hence my complaints about Intimidate, since the vast majority of DMs see it as "the Persuasion skill that makes targets hate you forever and, if they get the chance, actively try to hurt you later." Open-ended stuff is only great in theory. I find that the practice is nowhere near as awesome as you say, [I]because[/I] so many DMs are so adamantly against actual creative thinking. Anything genuinely creative derails their DMing, and is thus a problem to be eliminated, not an awesome thing to support. This is yet another reason why I have such a dim view of DMs who talk so much about "absolute power" and the importance of their "vision" and their apparent [I]need[/I] to railroad and fudge and illusionism-ify their world etc., etc., etc.--because each and every one of those things is yet another tool to prevent creative players from ever derailing their games, from ever doing anything [I]actually[/I] outside the box. And then so many DMs wonder why their players never take risks, always prefer guaranteed options, fall into reliable tried-and-true SOPs, and reject creative fun actions in favor of boring reliable ones. Can't tell you how many times I've seen a thread or a Reddit post or a tweet or a Youtube comment or whatever else where someone says, in various different phrases, "Why are my players always such murder-hobos who never do anything fun or creative?! It's maddening!" But almost invariably, when when you actually dig in and find out how they run their games....they run them in ways that hammer home that emotional investment is for suckers, that no good deed goes unpunished, that mercy will guaranteed 100% always be exploited, that creativity and out-of-the-box thinking gets [I]at best[/I] gently no-saled and at worst violently stamped out, etc. And if you try to tell them that, they either get defensive ("You don't know how my group runs!") or hostile. Many, many DMs [I]claim[/I] they support creativity. Very few of those who claim to do so actually [I]do[/I] support creativity. Some of them it's because they're just hypocrites, claiming they're in favor of something they aren't, whether they realize it or not. Some of them, it's because they've got a lot of internalized "lessons" about how you "should" DM that prevent them from actually achieving the goals they want to achieve. Some, their definition of "creativity" is...more than a little deficient. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is Intimidate the worse skill in the game?
Top