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General Tabletop Discussion
*Dungeons & Dragons
Is Intimidate the worse skill in the game?
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<blockquote data-quote="clearstream" data-source="post: 9539880" data-attributes="member: 71699"><p>It may help here to consider the RAW that creatures are</p><p></p><p style="margin-left: 20px"><strong><em>Willing.</em></strong> If your urging aligns with the monster’s desires, no ability check is necessary; the monster fulfills your request in a way it prefers.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><em>Unwilling.</em></strong> If your urging is repugnant to the monster or counter to its alignment, no ability check is necessary; it doesn’t comply.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><em>Hesitant.</em></strong> If you urge the monster to do something that it is hesitant to do, you must make an ability check, which is affected by the monster’s attitude: Indifferent, Friendly, or Hostile</p> <p style="margin-left: 20px"></p><p>In many situations -- such as one of credible and overwhelming threat -- creatures may be simply willing to avoid that threat. Additionally,</p><p></p><p style="margin-left: 20px">The DM and the rules often call for an ability check when a creature attempts something other than an attack that has a chance of meaningful failure. When the outcome is uncertain and narratively interesting, the dice determine the result.</p> <p style="margin-left: 20px"></p><p>In cases where it could go either way and the consequences are interesting, call for a check. Many of the putative counter-cases put in this thread seem cast as extremes: if that characterisation is accurate then RAW would suggest not calling for an ability check.</p><p></p><p>As an example, up thread a false magic circle was proposed to threaten some creature. Assuming the circle believed, some posters seemed to feel that would clinch it. If right then no Intimidation check seems justified. The check with clear consequences riding on it seems to me to be the Deception. </p><p></p><p>One shift in perspective given "consequences resolution" is that players don't roll just in order to narrate their character's performance. If it's possible they succeed; if it's impossible GM should say why. They roll to see what interesting directions the consequences will take play. Up thread there was much wrangling over intimidating a dracolich. I saw interesting consequences laid out... but then they were preempted. GM got in mind some great twists... if only they'd made those twists <em>depend upon the roll!</em></p></blockquote><p></p>
[QUOTE="clearstream, post: 9539880, member: 71699"] It may help here to consider the RAW that creatures are [INDENT][B][I]Willing.[/I][/B] If your urging aligns with the monster’s desires, no ability check is necessary; the monster fulfills your request in a way it prefers.[/INDENT] [INDENT][/INDENT] [INDENT][B][I]Unwilling.[/I][/B] If your urging is repugnant to the monster or counter to its alignment, no ability check is necessary; it doesn’t comply.[/INDENT] [INDENT][/INDENT] [INDENT][B][I]Hesitant.[/I][/B] If you urge the monster to do something that it is hesitant to do, you must make an ability check, which is affected by the monster’s attitude: Indifferent, Friendly, or Hostile[/INDENT] [INDENT][/INDENT] In many situations -- such as one of credible and overwhelming threat -- creatures may be simply willing to avoid that threat. Additionally, [INDENT]The DM and the rules often call for an ability check when a creature attempts something other than an attack that has a chance of meaningful failure. When the outcome is uncertain and narratively interesting, the dice determine the result.[/INDENT] [INDENT][/INDENT] In cases where it could go either way and the consequences are interesting, call for a check. Many of the putative counter-cases put in this thread seem cast as extremes: if that characterisation is accurate then RAW would suggest not calling for an ability check. As an example, up thread a false magic circle was proposed to threaten some creature. Assuming the circle believed, some posters seemed to feel that would clinch it. If right then no Intimidation check seems justified. The check with clear consequences riding on it seems to me to be the Deception. One shift in perspective given "consequences resolution" is that players don't roll just in order to narrate their character's performance. If it's possible they succeed; if it's impossible GM should say why. They roll to see what interesting directions the consequences will take play. Up thread there was much wrangling over intimidating a dracolich. I saw interesting consequences laid out... but then they were preempted. GM got in mind some great twists... if only they'd made those twists [I]depend upon the roll![/I] [/QUOTE]
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Is Intimidate the worse skill in the game?
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