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General Tabletop Discussion
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Is Intimidate the worse skill in the game?
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<blockquote data-quote="Chaosmancer" data-source="post: 9540498" data-attributes="member: 6801228"><p>True, but this doesn't really change the point I was making, or make Intimidation any better.</p><p></p><p></p><p></p><p>You are looking at this from the wrong perspective perhaps. </p><p></p><p>DM is RPing, the bad guy stole the thing, he is running, you don't get ten minutes to carefully consider all of your actions because tension is high, this is bad, they are going to escape... so you react with what hits your brain first. You tackle the guy. Are you skilled in Athletics? It doesn't matter. What matters is you need to stop him from escaping and that is the only action you can think of in the moment. And it is dramatic, now the villains' escape with the thing relies on your roll.</p><p></p><p>Let us say, on the other side, your team has captured a goon. You have plenty of time to discuss strategy, figure out who wants to interrogate, how they want to interrogate him. There isn't that tension and speed where you are just reacting to information. I can't think of what a reflexive intimidation to get information would even look like. </p><p></p><p>On trial in a court? In a noble's party? These are all scenes that are going to take their time, give you plenty of time to suss out an approach. And very, very rarely is Intimidation when you don't have the intimidation skill going to be seen as a viable plan. Not never, but rarely. And most of the time when I'm picturing a clutch, tension filled, think on your feet social challenge.... deception is the skill that comes to mind. Because a LIE will often have that sort of moment more than threats.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9540498, member: 6801228"] True, but this doesn't really change the point I was making, or make Intimidation any better. You are looking at this from the wrong perspective perhaps. DM is RPing, the bad guy stole the thing, he is running, you don't get ten minutes to carefully consider all of your actions because tension is high, this is bad, they are going to escape... so you react with what hits your brain first. You tackle the guy. Are you skilled in Athletics? It doesn't matter. What matters is you need to stop him from escaping and that is the only action you can think of in the moment. And it is dramatic, now the villains' escape with the thing relies on your roll. Let us say, on the other side, your team has captured a goon. You have plenty of time to discuss strategy, figure out who wants to interrogate, how they want to interrogate him. There isn't that tension and speed where you are just reacting to information. I can't think of what a reflexive intimidation to get information would even look like. On trial in a court? In a noble's party? These are all scenes that are going to take their time, give you plenty of time to suss out an approach. And very, very rarely is Intimidation when you don't have the intimidation skill going to be seen as a viable plan. Not never, but rarely. And most of the time when I'm picturing a clutch, tension filled, think on your feet social challenge.... deception is the skill that comes to mind. Because a LIE will often have that sort of moment more than threats. [/QUOTE]
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Is Intimidate the worse skill in the game?
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