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Is Iron Kingdoms worth it?
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<blockquote data-quote="MoogleEmpMog" data-source="post: 2352736" data-attributes="member: 22882"><p>Honestly, I would skip the Iron Kingdoms books unless you intend to use their setting, which, awesome as it is, doesn't sound as cool as your homebrew. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>The thing about the IK is, Privateer Press writes some of the best fluff in the d20 world, but their grasp of the d20 rules can at best be described as... inconsistent. The IKCG is just full of rules changes or variants that, even when you discard the outright errors, are questionable or downright broken, often in the direction of being pointlessly ineffective.</p><p></p><p>If you just want to pillage books for rules content and ideas, I'd go for Mongoose's OGL Steampunk (itself not without problems, but a great mechanics-oriented book and the best of the pure steampunk books) and S&S/Goodman Games' Dragonmech, which has a delightful 'steam powers' system to lift. d20 Modern/Past's firearms rules are, IMO, superior to those of the Iron Kingdoms, but it depends on whether you want firearms to be more powerful than melee weapons in some aspect other than range.</p><p></p><p>On the other hand, if you just want a good read and some idea sources, the IK books are a good buy. They boast a wealth of great ideas and a very cool setting.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 2352736, member: 22882"] Honestly, I would skip the Iron Kingdoms books unless you intend to use their setting, which, awesome as it is, doesn't sound as cool as your homebrew. :cool: The thing about the IK is, Privateer Press writes some of the best fluff in the d20 world, but their grasp of the d20 rules can at best be described as... inconsistent. The IKCG is just full of rules changes or variants that, even when you discard the outright errors, are questionable or downright broken, often in the direction of being pointlessly ineffective. If you just want to pillage books for rules content and ideas, I'd go for Mongoose's OGL Steampunk (itself not without problems, but a great mechanics-oriented book and the best of the pure steampunk books) and S&S/Goodman Games' Dragonmech, which has a delightful 'steam powers' system to lift. d20 Modern/Past's firearms rules are, IMO, superior to those of the Iron Kingdoms, but it depends on whether you want firearms to be more powerful than melee weapons in some aspect other than range. On the other hand, if you just want a good read and some idea sources, the IK books are a good buy. They boast a wealth of great ideas and a very cool setting. [/QUOTE]
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