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Is Iron Kingdoms worth it?
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<blockquote data-quote="Waylander the Slayer" data-source="post: 2353205" data-attributes="member: 1830"><p>The bonus hit dice and other rules issues have been clarified on the IK boards- the bonus hit die is a D8 and not a class hit dice. </p><p></p><p>As for the rules, the hardest part to grasp is the Mechanika, which, once you understand it, is almost exactly like building a car - you have different parts you put together. There are variants, such as the lack of high powered "raise dead" and similar spells and the permutations due to the lack of "planes" in the IK world. Healing also has modifications which make it difficult to heal those not of similar faith. Overall this makes the world grimmer and players have to be smarter.</p><p></p><p>As for a campaign, I had a similar dilemma - i had a homebrew which i had run for 10 years which , i decided to can for IK - i am enjoying it a lot! The world is very well realized with lots of excellent plot threads. It also demands the GM to be creative since one has to be able to work in the unique elements, especially mechanika and the related classes into a campaign. If one cannot, then i would not recommend running an IK campaign.</p></blockquote><p></p>
[QUOTE="Waylander the Slayer, post: 2353205, member: 1830"] The bonus hit dice and other rules issues have been clarified on the IK boards- the bonus hit die is a D8 and not a class hit dice. As for the rules, the hardest part to grasp is the Mechanika, which, once you understand it, is almost exactly like building a car - you have different parts you put together. There are variants, such as the lack of high powered "raise dead" and similar spells and the permutations due to the lack of "planes" in the IK world. Healing also has modifications which make it difficult to heal those not of similar faith. Overall this makes the world grimmer and players have to be smarter. As for a campaign, I had a similar dilemma - i had a homebrew which i had run for 10 years which , i decided to can for IK - i am enjoying it a lot! The world is very well realized with lots of excellent plot threads. It also demands the GM to be creative since one has to be able to work in the unique elements, especially mechanika and the related classes into a campaign. If one cannot, then i would not recommend running an IK campaign. [/QUOTE]
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