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Is Iron Kingdoms worth it?
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<blockquote data-quote="iksander" data-source="post: 2354394" data-attributes="member: 26487"><p>Well the big complaints that you'll see ya pop up on the IK boards are as follows:</p><p></p><p>Guns being very clunky and underpowered. The Arcane mechanick being underpowered. Their are other points that get hashed out on the IK boards, but those would be the two biggies. (A personal peeve is the referencing of the 3.0 weapon weights, but eh what can ya do). Oops...almost forgot about the Armored greatcoat being too overpowered.</p><p></p><p>The fluff is very cool, although truthfully I find the IK's fluff has a bit more of the grim and gritty feel to than a pulp hero kinda of feel. Given your influences I'm not sure if thats a plus or a minus. </p><p></p><p>Whether you need the fluff is up to you, but I find the reading to be most enjoyable. The IKWG should be avoided if ya need no fluff, and the IKCG is a mixed bag. I love the fluff, but cringe at a lot of the mechanical changes recommended for fluff reasons. </p><p></p><p>The Monsternomicon will be a good choice for steampunkish monsters. Chockful of awesome art and fluff ya cant help but love it. If i had to chose one book released by Privateer Press to pillage for the setting you describe, the Monsternomicon would be it. I can never stop recommending that book, well that and the Advanced Bestiary.</p><p></p><p>And Ill echo the comment about the Ik boards, you can usually find 2 or 3 of the writers on the Ik boards, and they are more than amiable to chat up the setting. Always a bonus to learn the thinking that goes on, and what the writers would change.</p></blockquote><p></p>
[QUOTE="iksander, post: 2354394, member: 26487"] Well the big complaints that you'll see ya pop up on the IK boards are as follows: Guns being very clunky and underpowered. The Arcane mechanick being underpowered. Their are other points that get hashed out on the IK boards, but those would be the two biggies. (A personal peeve is the referencing of the 3.0 weapon weights, but eh what can ya do). Oops...almost forgot about the Armored greatcoat being too overpowered. The fluff is very cool, although truthfully I find the IK's fluff has a bit more of the grim and gritty feel to than a pulp hero kinda of feel. Given your influences I'm not sure if thats a plus or a minus. Whether you need the fluff is up to you, but I find the reading to be most enjoyable. The IKWG should be avoided if ya need no fluff, and the IKCG is a mixed bag. I love the fluff, but cringe at a lot of the mechanical changes recommended for fluff reasons. The Monsternomicon will be a good choice for steampunkish monsters. Chockful of awesome art and fluff ya cant help but love it. If i had to chose one book released by Privateer Press to pillage for the setting you describe, the Monsternomicon would be it. I can never stop recommending that book, well that and the Advanced Bestiary. And Ill echo the comment about the Ik boards, you can usually find 2 or 3 of the writers on the Ik boards, and they are more than amiable to chat up the setting. Always a bonus to learn the thinking that goes on, and what the writers would change. [/QUOTE]
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