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*Dungeons & Dragons
is it a big deal? Battle master fighter and Human variant...
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<blockquote data-quote="Illithidbix" data-source="post: 6807886" data-attributes="member: 12283"><p><em>(In my actual play circle, I doubt anyone would care, I'm the person who likes to theorycraft and discuss rules and their consequences the most, which explains why I'm the one debating such things on Enworld.)</em></p><p></p><p><strong>The great Battlemaster > Champion debate</strong></p><p>(This does come up fairly regularly here and rpg.net, e.g.the Fixing the Champion thread)</p><p></p><p>Generally it's agreed that the Battlemaster is better, but to me the classes are designed for different things.</p><p>The Champion is the simplest class in the game, and is there for people who want an easy character to play who can hit things and take punishment. It really just has Second Wind and Action Surge as class abilities you need to remember to use (and indomitable at higher levels) </p><p>There is a reason it's in the Basic Rules as the default fighter choice.</p><p></p><p>I believe the Battlemaster is intended to appeal to people who want more tactical choice and control in their combat, whilst the Champion is for the player who doesn't want to deal with that burden of choice.</p><p></p><p>People accuse the Champion of being a "trap" option and that even if you just semi intelligently make sure you remember to spend your Superiority Dice spamming Distracting Strike (or similar) then Battlemaster is outright statically better in dealing damage.</p><p>- I can believe this might well be true.</p><p></p><p>BUT I haven't heard anyone who's played a champion complain that they actually felt they were weak.</p><p>And fundamentally a character will always be more powerful in the hands of someone who knows and wants to optimise them and understands the rules to use them tactically. </p><p></p><p>I personally think it would be vastly worse if the Battlemaster turned up to be statistically inferior than the simpler to use Champion. </p><p>Verily the Nerds would rage, Mightily.</p><p></p><p><strong>Variant Human</strong></p><p>The Variant human lets you make some effective builds at low level.</p><p>But to me at least it mostly serves to bring then on-par (and maybe a bit over) with the other non-human racial abilities out there. Not seeing anything in the Feats that looks massively upsetting myself. (Greatweapon Fighter, Sharpshooter and Crossbow Expert are arguably overpowered, but not enough for me to care)</p><p></p><p>Personally I actually prefer the variant human to the standard human.</p><p>Because the benefit of +1 to all six ability scores very much depends upon the character gen system, and how many odd numbers you get.</p><p></p><p>The standard array (15,14,13,12,10,8) doesn't benefit much from six +1's.</p><p>If you roll for stats then it depends how many odd numbers you can roll. It could be great or useless.</p><p>With the 27 point buy system you can milk far more benefit.</p><p></p><p></p><p>Currently with the standard array you're going to have stats like: 16,15, 14, 13,11,9 (+7 total) for the non-variant human or probably 16, 14, 14, 12, 10, 8 (+7 total) for the variant human. (Is this a problem in itself?)</p><p>But with points buy and the standard human you can have:</p><p>16, 16, 14, 12, 10, 10 (+9 total)</p><p>16, 14, 14, 14, 12, 9 (+9 total)</p><p>16, 14, 13, 12, 12, 12 (+9 total)</p><p>16, 16, 16, 9, 9, 9 (+6 total )</p><p></p><p>Which is kinda more of a worry, in so much as people who know what they're doing can squeeze so much more than someone who knows less.</p><p>Which shouldn't be the case for the simplest “go-to” race.</p></blockquote><p></p>
[QUOTE="Illithidbix, post: 6807886, member: 12283"] [i](In my actual play circle, I doubt anyone would care, I'm the person who likes to theorycraft and discuss rules and their consequences the most, which explains why I'm the one debating such things on Enworld.)[/i] [b]The great Battlemaster > Champion debate[/b] (This does come up fairly regularly here and rpg.net, e.g.the Fixing the Champion thread) Generally it's agreed that the Battlemaster is better, but to me the classes are designed for different things. The Champion is the simplest class in the game, and is there for people who want an easy character to play who can hit things and take punishment. It really just has Second Wind and Action Surge as class abilities you need to remember to use (and indomitable at higher levels) There is a reason it's in the Basic Rules as the default fighter choice. I believe the Battlemaster is intended to appeal to people who want more tactical choice and control in their combat, whilst the Champion is for the player who doesn't want to deal with that burden of choice. People accuse the Champion of being a "trap" option and that even if you just semi intelligently make sure you remember to spend your Superiority Dice spamming Distracting Strike (or similar) then Battlemaster is outright statically better in dealing damage. - I can believe this might well be true. BUT I haven't heard anyone who's played a champion complain that they actually felt they were weak. And fundamentally a character will always be more powerful in the hands of someone who knows and wants to optimise them and understands the rules to use them tactically. I personally think it would be vastly worse if the Battlemaster turned up to be statistically inferior than the simpler to use Champion. Verily the Nerds would rage, Mightily. [b]Variant Human[/b] The Variant human lets you make some effective builds at low level. But to me at least it mostly serves to bring then on-par (and maybe a bit over) with the other non-human racial abilities out there. Not seeing anything in the Feats that looks massively upsetting myself. (Greatweapon Fighter, Sharpshooter and Crossbow Expert are arguably overpowered, but not enough for me to care) Personally I actually prefer the variant human to the standard human. Because the benefit of +1 to all six ability scores very much depends upon the character gen system, and how many odd numbers you get. The standard array (15,14,13,12,10,8) doesn't benefit much from six +1's. If you roll for stats then it depends how many odd numbers you can roll. It could be great or useless. With the 27 point buy system you can milk far more benefit. Currently with the standard array you're going to have stats like: 16,15, 14, 13,11,9 (+7 total) for the non-variant human or probably 16, 14, 14, 12, 10, 8 (+7 total) for the variant human. (Is this a problem in itself?) But with points buy and the standard human you can have: 16, 16, 14, 12, 10, 10 (+9 total) 16, 14, 14, 14, 12, 9 (+9 total) 16, 14, 13, 12, 12, 12 (+9 total) 16, 16, 16, 9, 9, 9 (+6 total ) Which is kinda more of a worry, in so much as people who know what they're doing can squeeze so much more than someone who knows less. Which shouldn't be the case for the simplest “go-to” race. [/QUOTE]
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