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Is it a durable idea to use Tarot cards to resolve whim of chance?
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<blockquote data-quote="woodelf" data-source="post: 1185602" data-attributes="member: 10201"><p>A couple things. First, if you want to go with the traditional associations of the suits, Swords would be the suit associated with intellectual classes and wizardry, while Wands is the suit of action and physical power (i.e., warriors).</p><p></p><p>Second, i'd recommend against using Tarot for the scale of action resolution that D&D3E generally does--it's no real change if you just go with the numbers, and the flavor is either lost or overwhelming if you use it. Instead, Tarot is best used for an RPG if you use a very different style of action resolution than D&D does: larger chunks, first of all (decide whole battles, not individual blows), and more thematic rather than logical in application. Doing this takes advantage of the strengths of the cards (complex variable meanings) while minimizing their flaws (inspecific and a bit more time-consuming than rolling a die). </p><p></p><p>Oh, and whatever you do, i'd recommend deciding on specific rules for replace-and-reshuffle. Not much point in doing it after every draw--again, it becomes just like a die. Everway has you reshuffle whenever you draw a specific card (Usurper), and you could do the same with a Tarot--or make it every time you draw a Major Arcana. Or you could simply go through the entire deck, and then reshuffle. </p><p></p><p>What Sollir proposes above would be great as an add-on to D&D (though i think it'd work better as a reflection of a general setting, than attached to just a specific character), but doesn't, IMHO, really take advantage of the cards. It's really just a d22 roll. What sets cards apart from dice is the complex nature of the data encoded. IOW, a die only gives you one piece of data: a number. A card gives you at least 2: number and suit/color. And possibly many more once you deal with something like a Tarot deck. Take advantage of this, and extract multiple bits of data from them for your resolution system. Better yet, take advantage of the variable nature of them: a "17" always has the same meaning on a die, but "The Devil" is open to quite a bit of interpretation. If you then narrow those possibilities down to a single meaning/outcome, i think you've missed the point, and may as well be using dice.</p></blockquote><p></p>
[QUOTE="woodelf, post: 1185602, member: 10201"] A couple things. First, if you want to go with the traditional associations of the suits, Swords would be the suit associated with intellectual classes and wizardry, while Wands is the suit of action and physical power (i.e., warriors). Second, i'd recommend against using Tarot for the scale of action resolution that D&D3E generally does--it's no real change if you just go with the numbers, and the flavor is either lost or overwhelming if you use it. Instead, Tarot is best used for an RPG if you use a very different style of action resolution than D&D does: larger chunks, first of all (decide whole battles, not individual blows), and more thematic rather than logical in application. Doing this takes advantage of the strengths of the cards (complex variable meanings) while minimizing their flaws (inspecific and a bit more time-consuming than rolling a die). Oh, and whatever you do, i'd recommend deciding on specific rules for replace-and-reshuffle. Not much point in doing it after every draw--again, it becomes just like a die. Everway has you reshuffle whenever you draw a specific card (Usurper), and you could do the same with a Tarot--or make it every time you draw a Major Arcana. Or you could simply go through the entire deck, and then reshuffle. What Sollir proposes above would be great as an add-on to D&D (though i think it'd work better as a reflection of a general setting, than attached to just a specific character), but doesn't, IMHO, really take advantage of the cards. It's really just a d22 roll. What sets cards apart from dice is the complex nature of the data encoded. IOW, a die only gives you one piece of data: a number. A card gives you at least 2: number and suit/color. And possibly many more once you deal with something like a Tarot deck. Take advantage of this, and extract multiple bits of data from them for your resolution system. Better yet, take advantage of the variable nature of them: a "17" always has the same meaning on a die, but "The Devil" is open to quite a bit of interpretation. If you then narrow those possibilities down to a single meaning/outcome, i think you've missed the point, and may as well be using dice. [/QUOTE]
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Is it a durable idea to use Tarot cards to resolve whim of chance?
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