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Is it a good idea to pull a lever in a dungeon?
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<blockquote data-quote="AuraSeer" data-source="post: 3053011" data-attributes="member: 1331"><p>It depends on where you are, where the lever is, what it's attached to, what your circumstances are, and what you mean by "dungeon."</p><p></p><p>If the dungeon is an ancient tomb filled with traps and undead to foil grave robbers, where the designer intended that no living creature ever leave the place, then levers are probably bad. Everything that attracts attention at all is probably trapped.</p><p></p><p>If the dungeon is some complex currently in use by live people, a lever will probably be useful to the inhabitants. That doesn't necessarily mean it's a good idea for adventurers to pull it. The lever might unlock the front gate, or sound the alarm, or trigger a trap on a nearby hallway. In rare cases it might be a trap that does something bad to the operator, but that should be uncommon, because of the potential for accidents.</p><p></p><p>If you're standing in the playroom of the BBEG's beloved five-year-old son, and you find a shiny and fun-looking lever that would be easily manipulated by a toddler, it is not trapped. (When you do pull the lever and your DM tells you it is trapped, hit him with a bat until he admits his mistake.)</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 3053011, member: 1331"] It depends on where you are, where the lever is, what it's attached to, what your circumstances are, and what you mean by "dungeon." If the dungeon is an ancient tomb filled with traps and undead to foil grave robbers, where the designer intended that no living creature ever leave the place, then levers are probably bad. Everything that attracts attention at all is probably trapped. If the dungeon is some complex currently in use by live people, a lever will probably be useful to the inhabitants. That doesn't necessarily mean it's a good idea for adventurers to pull it. The lever might unlock the front gate, or sound the alarm, or trigger a trap on a nearby hallway. In rare cases it might be a trap that does something bad to the operator, but that should be uncommon, because of the potential for accidents. If you're standing in the playroom of the BBEG's beloved five-year-old son, and you find a shiny and fun-looking lever that would be easily manipulated by a toddler, it is not trapped. (When you do pull the lever and your DM tells you it is trapped, hit him with a bat until he admits his mistake.) [/QUOTE]
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