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Is it a good idea to pull a lever in a dungeon?
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 3057301" data-attributes="member: 31506"><p>My players tend to like to see traps in motion. If everything is disarmed/disabled, its kind of uninteresting. Imagine the opening sequence of Raiders if Indy fidgeted with everything, there was a few clicks, and nothing. No darts, no corpses impaled on spikes, and sure as hell no boulder o' doom. My players almost invariably prefer to race the boulder. In a way, thats the payoff for them. </p><p></p><p>There was actually a pretty good section in the DMG 2 on reffing for players who enjoy seeing their characters fail. Its a give and take - they voluntarily do unwise things with the DM agreement that the results wont be overly deadly. In return, the game isnt slowed down by throwing critters from a bag of tricks down the corridor, spending 20 minutes jacking around with every door and chest, and bugging a diety whether or not its ok to pull the lever etc. Most of our levers are what you'd expect - designed to be pulled. If they arent, its not a huge deal.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 3057301, member: 31506"] My players tend to like to see traps in motion. If everything is disarmed/disabled, its kind of uninteresting. Imagine the opening sequence of Raiders if Indy fidgeted with everything, there was a few clicks, and nothing. No darts, no corpses impaled on spikes, and sure as hell no boulder o' doom. My players almost invariably prefer to race the boulder. In a way, thats the payoff for them. There was actually a pretty good section in the DMG 2 on reffing for players who enjoy seeing their characters fail. Its a give and take - they voluntarily do unwise things with the DM agreement that the results wont be overly deadly. In return, the game isnt slowed down by throwing critters from a bag of tricks down the corridor, spending 20 minutes jacking around with every door and chest, and bugging a diety whether or not its ok to pull the lever etc. Most of our levers are what you'd expect - designed to be pulled. If they arent, its not a huge deal. [/QUOTE]
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Is it a good idea to pull a lever in a dungeon?
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