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Is it a good idea to pull a lever in a dungeon?
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<blockquote data-quote="pawsplay" data-source="post: 3063195" data-attributes="member: 15538"><p>No, it's just bloody stupid is all. If you want to play All Kender, All the Time dungeon crawls, I certainly won't stop you. I just don't see how a normal sort of character is going to make it to 6th level without some basic level of caution. I don't think it's unreasonable to ask players to respect that dungeons are dangerous, which is after all the whole point. However, if the players want to go around pushing all the shiny red buttons, I suppose that is their prerogative. I have certainly gamed with players who would ring a giant bell if they found one, but that does not mean it's a good idea.</p><p></p><p>As for dragons... obviously, you want to fight it if it's got treasure. But you want to fight and win, not fight and die. </p><p></p><p>Adventurers are supposed to level and get treasure and defeat bad guys, not run around like lemmings that have somehow acquired opposable thumbs.</p><p></p><p>I didn't say one thing about "plot." I am talking about basic cause and effect. There is a direct relationship between lack of caution and death. </p><p></p><p>"Let's go explore some caves, and die from jumping down a hole we can't see the bottom of" is just not my idea of what adventuring is about.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 3063195, member: 15538"] No, it's just bloody stupid is all. If you want to play All Kender, All the Time dungeon crawls, I certainly won't stop you. I just don't see how a normal sort of character is going to make it to 6th level without some basic level of caution. I don't think it's unreasonable to ask players to respect that dungeons are dangerous, which is after all the whole point. However, if the players want to go around pushing all the shiny red buttons, I suppose that is their prerogative. I have certainly gamed with players who would ring a giant bell if they found one, but that does not mean it's a good idea. As for dragons... obviously, you want to fight it if it's got treasure. But you want to fight and win, not fight and die. Adventurers are supposed to level and get treasure and defeat bad guys, not run around like lemmings that have somehow acquired opposable thumbs. I didn't say one thing about "plot." I am talking about basic cause and effect. There is a direct relationship between lack of caution and death. "Let's go explore some caves, and die from jumping down a hole we can't see the bottom of" is just not my idea of what adventuring is about. [/QUOTE]
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