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<blockquote data-quote="Celebrim" data-source="post: 7920923" data-attributes="member: 4937"><p>No? I think we are going to get into an argument about what a hit point is again, but this has in my opinion never been true. Regardless of your view on the "meat spectrum", D&D has always maintained that no Player Character ever takes the full force of a blow except when they are reduced to less than zero hit points. A PC with 80 hit points that takes 20 points of damage just take a bad scratch or bruise, and not something that should "turn them into butcher's scraps", because they largely avoided the blow through heroic skill (or some sort) where a lesser figure would have taken the full force of the blow.</p><p></p><p></p><p></p><p>Barring some recent innovations, only with magic?</p><p></p><p></p><p></p><p>It's not the "guns" that are the problem. You can use a variety of techniques to mitigate bullets the way you mitigate battle axe blows, from being really dodgy to declaring it was only a flesh wound. It sort of works if you squint.</p><p></p><p>No, the problem is the M2 Brownings and the 155mm artillery shells and their high tech equivalents. Sooner or later you have to deal with the "elephant gun" problem, which is, if a handgun can kill a humanoid in a few shots, then there exists some weapon that can kill an elephant or a tank or Godzilla in a few shots. How do you model that in such a way that PC's aren't just randomly squashed?</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7920923, member: 4937"] No? I think we are going to get into an argument about what a hit point is again, but this has in my opinion never been true. Regardless of your view on the "meat spectrum", D&D has always maintained that no Player Character ever takes the full force of a blow except when they are reduced to less than zero hit points. A PC with 80 hit points that takes 20 points of damage just take a bad scratch or bruise, and not something that should "turn them into butcher's scraps", because they largely avoided the blow through heroic skill (or some sort) where a lesser figure would have taken the full force of the blow. Barring some recent innovations, only with magic? It's not the "guns" that are the problem. You can use a variety of techniques to mitigate bullets the way you mitigate battle axe blows, from being really dodgy to declaring it was only a flesh wound. It sort of works if you squint. No, the problem is the M2 Brownings and the 155mm artillery shells and their high tech equivalents. Sooner or later you have to deal with the "elephant gun" problem, which is, if a handgun can kill a humanoid in a few shots, then there exists some weapon that can kill an elephant or a tank or Godzilla in a few shots. How do you model that in such a way that PC's aren't just randomly squashed? [/QUOTE]
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