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<blockquote data-quote="Woundweaver" data-source="post: 7933348" data-attributes="member: 36055"><p>I am a GM. I know all and see all (or at least have an incredibly high bluff skill). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>In Len's case 3 of his 4 players are GMs. Two of them are the group's regular GMs. So going down the rabbit hole is a fairly common affair for two of us.</p><p></p><p>Honestly, I've found when I'm doing a good job as GM, you players tend to go down your own rabbit holes.</p><p></p><p></p><p></p><p>Depends on the setting, but the legality and how concealable those weapons are can play a large factor. If the game system doesn't have legality of various weapons it can sometimes be a problem if the system is trying to model weapons 'accurately'. Most systems do not try and create the elephant gun too much or they build in armour that is equal to the task or simply the cost of the weapon is prohibative. In other sci-fi games, returning from death is really only a matter of credits. Spin up that backup of your consciousness, pay the fee for a new body and you are good to go more or less (minus any errors that might occur between your consciousness' backup and the mostly compatible new body).</p><p></p><p>In the case of Len's campaign, I believe we are either on a space ship or a space station so the legality of weapons could be controlled somewhat. Combine that with the fact that certain weapons you may not necessarily want to fire in a space ship or station and we now have some built in limiting factors on the 'elephant gun' problem.</p></blockquote><p></p>
[QUOTE="Woundweaver, post: 7933348, member: 36055"] I am a GM. I know all and see all (or at least have an incredibly high bluff skill). ;) In Len's case 3 of his 4 players are GMs. Two of them are the group's regular GMs. So going down the rabbit hole is a fairly common affair for two of us. Honestly, I've found when I'm doing a good job as GM, you players tend to go down your own rabbit holes. Depends on the setting, but the legality and how concealable those weapons are can play a large factor. If the game system doesn't have legality of various weapons it can sometimes be a problem if the system is trying to model weapons 'accurately'. Most systems do not try and create the elephant gun too much or they build in armour that is equal to the task or simply the cost of the weapon is prohibative. In other sci-fi games, returning from death is really only a matter of credits. Spin up that backup of your consciousness, pay the fee for a new body and you are good to go more or less (minus any errors that might occur between your consciousness' backup and the mostly compatible new body). In the case of Len's campaign, I believe we are either on a space ship or a space station so the legality of weapons could be controlled somewhat. Combine that with the fact that certain weapons you may not necessarily want to fire in a space ship or station and we now have some built in limiting factors on the 'elephant gun' problem. [/QUOTE]
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