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General Tabletop Discussion
*Dungeons & Dragons
Is it better to prevent or inflict damage? (psi warrior, battle master, others)
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<blockquote data-quote="Kurotowa" data-source="post: 8296614" data-attributes="member: 27957"><p>The choice between healing and damage depends on a lot of things. Resource efficiency, action economy, if you're fighting a single boss or a gang of lesser targets, and the precise tactical situation of the moment.</p><p></p><p>You bring up the Psi Warrior as your example, but that's actually fairly anomalous. The psionic energy die is worth the same on offense or defense and neither takes up a full action to activate. The more common option is an up-casted Cure Wounds or False Life, where it costs your main action and usually scales terribly compared to using the spell slot on a more offensive spell.</p><p></p><p>Tasha's Cauldron tries to offer up some better new damage prevention options with the Psi Warrior subclass and Interception fighting style, and the book is still new enough that I don't think there's any real community consensus on them yet. However my gut is that they'd be fairly good at low level, where they can often negate an entire hit, but will scale poorly at high levels when hits do far more damage and the damage prevented has barely gone up.</p><p></p><p>The rule of thumb is that offense is king because removing enemies from combat shifts the action economy in your side's favor, and reducing a target's HP to zero is the most reliable way to do that. Being able to efficiently preserve the party's HP levels is a strategic level concern. It's important if you're doing an old school long dungeon crawl where slow resource depletion is a major concern, but that style of play isn't too popular these days.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 8296614, member: 27957"] The choice between healing and damage depends on a lot of things. Resource efficiency, action economy, if you're fighting a single boss or a gang of lesser targets, and the precise tactical situation of the moment. You bring up the Psi Warrior as your example, but that's actually fairly anomalous. The psionic energy die is worth the same on offense or defense and neither takes up a full action to activate. The more common option is an up-casted Cure Wounds or False Life, where it costs your main action and usually scales terribly compared to using the spell slot on a more offensive spell. Tasha's Cauldron tries to offer up some better new damage prevention options with the Psi Warrior subclass and Interception fighting style, and the book is still new enough that I don't think there's any real community consensus on them yet. However my gut is that they'd be fairly good at low level, where they can often negate an entire hit, but will scale poorly at high levels when hits do far more damage and the damage prevented has barely gone up. The rule of thumb is that offense is king because removing enemies from combat shifts the action economy in your side's favor, and reducing a target's HP to zero is the most reliable way to do that. Being able to efficiently preserve the party's HP levels is a strategic level concern. It's important if you're doing an old school long dungeon crawl where slow resource depletion is a major concern, but that style of play isn't too popular these days. [/QUOTE]
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Is it better to prevent or inflict damage? (psi warrior, battle master, others)
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