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Is it better to prevent or inflict damage? (psi warrior, battle master, others)
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<blockquote data-quote="Shiroiken" data-source="post: 8296862" data-attributes="member: 6775477"><p>In the case of the psi warrior, it really depends on ability scores. If they have only a mediocre Int (+1 or +2), then it's about the equivalent to a cantrip (1d8-1d10), making it worth it levels 3-4. Once you get to level 5, however, it's going to fall behind most cantrips and still be weaker than most attacks. Optimal determination is going to be based on the value of the group's average damage per attack, using it for offensive if it's only a point or three less than a regular attack, or defense if it's more than that. If the DM lets the players know enemy HP, then you can figure if the odds of the extra damage causing a kill, allowing even better optimization.</p><p></p><p>Riders throw things off, since the benefit of the rider is going to be situational. I've seen a battlemaster use intimidating strike on an already feared enemy, simply for the extra damage. Good riders can make or break an encounter though, making the damage much less important. For example, vicious mockery's disadvantage against a single brute (like an ogre) is far more important than the d4 damage, since it almost negates the enemy's one attack.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8296862, member: 6775477"] In the case of the psi warrior, it really depends on ability scores. If they have only a mediocre Int (+1 or +2), then it's about the equivalent to a cantrip (1d8-1d10), making it worth it levels 3-4. Once you get to level 5, however, it's going to fall behind most cantrips and still be weaker than most attacks. Optimal determination is going to be based on the value of the group's average damage per attack, using it for offensive if it's only a point or three less than a regular attack, or defense if it's more than that. If the DM lets the players know enemy HP, then you can figure if the odds of the extra damage causing a kill, allowing even better optimization. Riders throw things off, since the benefit of the rider is going to be situational. I've seen a battlemaster use intimidating strike on an already feared enemy, simply for the extra damage. Good riders can make or break an encounter though, making the damage much less important. For example, vicious mockery's disadvantage against a single brute (like an ogre) is far more important than the d4 damage, since it almost negates the enemy's one attack. [/QUOTE]
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Is it better to prevent or inflict damage? (psi warrior, battle master, others)
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