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General Tabletop Discussion
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Is it cheating for a GM to use a published adventure?
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<blockquote data-quote="jasper" data-source="post: 1620060" data-attributes="member: 277"><p>bug boo</p><p>a bugbear with ghost template?</p><p>Please. I run modules most of time. Make some changes and roll with punches, dice, and pcs. </p><p>On Kenzer site I wrote an good write up using published adventurers in the sound off folder. I see if I can recover it.</p><p>edit.</p><p>from face topic kodt 72</p><p>Modules are great! I have used modules between 75 to 90 percent of my time. </p><p>Modules allow you get a feel of the rules. </p><p>Modules allow to spend more time on social life kissing girls than working on a plot, which your friend Bob saw the same movie or know how you think</p><p>My D&D time has been broken into the following times</p><p>Early years game every weekend minus holidays, good movies and field exercises. Modules allow me to throw something at my players. Hack slash; pour the gold into my stash!</p><p>College years. Modules and more background material with me creating my own adventurers.</p><p>The dead years. Playing once in a blue moon with friends why bother wasting my beer and broads time working on adventure when we not going to run the dead years.</p><p>Current time well back to 75 percent but I only playing once a month and need to get grounded in new rules.</p><p></p><p>Plus modules give nifty maps which can be reused. Ravenloft castle has appear three times in my world. The city map from Assassin Knot was used for Salt lake city.</p><p></p><p>Plus modules give cool ideas which your buds don’t expect from you.</p><p></p><p></p><p>For you great ones who don’t need modules and can write better adventurers. How come your not publishing them?</p><p></p><p></p><p>Some gamers make 6 year olds seem mature and well adjusted.</p></blockquote><p></p>
[QUOTE="jasper, post: 1620060, member: 277"] bug boo a bugbear with ghost template? Please. I run modules most of time. Make some changes and roll with punches, dice, and pcs. On Kenzer site I wrote an good write up using published adventurers in the sound off folder. I see if I can recover it. edit. from face topic kodt 72 Modules are great! I have used modules between 75 to 90 percent of my time. Modules allow you get a feel of the rules. Modules allow to spend more time on social life kissing girls than working on a plot, which your friend Bob saw the same movie or know how you think My D&D time has been broken into the following times Early years game every weekend minus holidays, good movies and field exercises. Modules allow me to throw something at my players. Hack slash; pour the gold into my stash! College years. Modules and more background material with me creating my own adventurers. The dead years. Playing once in a blue moon with friends why bother wasting my beer and broads time working on adventure when we not going to run the dead years. Current time well back to 75 percent but I only playing once a month and need to get grounded in new rules. Plus modules give nifty maps which can be reused. Ravenloft castle has appear three times in my world. The city map from Assassin Knot was used for Salt lake city. Plus modules give cool ideas which your buds don’t expect from you. For you great ones who don’t need modules and can write better adventurers. How come your not publishing them? Some gamers make 6 year olds seem mature and well adjusted. [/QUOTE]
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Is it cheating for a GM to use a published adventure?
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