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General Tabletop Discussion
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Is it cheating for a GM to use a published adventure?
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<blockquote data-quote="Henry" data-source="post: 1620200" data-attributes="member: 158"><p>CHECK HIM IMMEDIATELY; he's probably cheating at his dice rolls and looking to cover the fact up by accusing you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Seriously, if someone seriously told you that, they obviously don't understand the true goal of a DM. A DM's true goal is not to write complex adventures, or be perfectly prepared, or be a flawless automaton.</p><p></p><p><em>A DM's Goal is to challenge and entertain the other players.</em> By whatever legal means necessary.</p><p></p><p>You could probably take out the "challenge" part, but to me, the main thing that fosters entertainment is pushing the players a little, and making victory uncertain. If the players have to work a little bit (combat strategy, puzzle-solving, roleplay) to attain a goal, they are happier when they DO attain that goal.</p><p></p><p>So, your job is to challenge, and entertain. If a module can help you do that, if a TV show, if a movie, if a freakin' PUZZLE ON THE BACK OF A CEREAL BOX will assist you in this task, then more power to you.</p><p></p><p></p><p></p><p>*Sniff* OBVIOUSLY a Warhammer Elitist. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Henry, post: 1620200, member: 158"] CHECK HIM IMMEDIATELY; he's probably cheating at his dice rolls and looking to cover the fact up by accusing you. :D Seriously, if someone seriously told you that, they obviously don't understand the true goal of a DM. A DM's true goal is not to write complex adventures, or be perfectly prepared, or be a flawless automaton. [I]A DM's Goal is to challenge and entertain the other players.[/I] By whatever legal means necessary. You could probably take out the "challenge" part, but to me, the main thing that fosters entertainment is pushing the players a little, and making victory uncertain. If the players have to work a little bit (combat strategy, puzzle-solving, roleplay) to attain a goal, they are happier when they DO attain that goal. So, your job is to challenge, and entertain. If a module can help you do that, if a TV show, if a movie, if a freakin' PUZZLE ON THE BACK OF A CEREAL BOX will assist you in this task, then more power to you. *Sniff* OBVIOUSLY a Warhammer Elitist. :) [/QUOTE]
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