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Is it cheating to start a PC above 1st level?
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<blockquote data-quote="dead" data-source="post: 1612802" data-attributes="member: 18707"><p>This is very true, Wildweasel, but for some reason I can easily create a GURPS character at 250 points and have no problems with it (actually, I would have a problem if the other characters didn't start at 250 also -- I'd feel like I was missing out on something). On the other hand, if everyone started characters at 5th level for D&D, somehow it wouldn't feel right. Why would this be?</p><p></p><p>Well, here's my theory: The D&D game is highly focused around *powering up* in levels. I'm not having a go at D&D; no way! I love it when my PC advances to the next level and gets that extra +1d6 to Sneak Attack, or whatever. In a game like GURPS, however, this *powering up* focus doesn't seem as prominant. Sure, every game has an advancement scheme, but some games focus on it more than others as that central feature to the game's enjoyment.</p><p></p><p>I dunno. That's just a theory. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>But, then again, if other folks had started their GURPS characters at 100 points and had advanced them to 250 by the time I was entering play, then I would, indeed, feel uncomfortable about starting a 250 point character. If it was a campaign where everyone started at 250 points (a Supers campaign probably), then I'd have no problem. I cannot say the same for D&D, however. No matter what D&D campaign, it'd feel incomplete not to start at 1st level. I know that I'm being silly, though; levels are a game mechanic just like GURPS skill points are. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="dead, post: 1612802, member: 18707"] This is very true, Wildweasel, but for some reason I can easily create a GURPS character at 250 points and have no problems with it (actually, I would have a problem if the other characters didn't start at 250 also -- I'd feel like I was missing out on something). On the other hand, if everyone started characters at 5th level for D&D, somehow it wouldn't feel right. Why would this be? Well, here's my theory: The D&D game is highly focused around *powering up* in levels. I'm not having a go at D&D; no way! I love it when my PC advances to the next level and gets that extra +1d6 to Sneak Attack, or whatever. In a game like GURPS, however, this *powering up* focus doesn't seem as prominant. Sure, every game has an advancement scheme, but some games focus on it more than others as that central feature to the game's enjoyment. I dunno. That's just a theory. :confused: But, then again, if other folks had started their GURPS characters at 100 points and had advanced them to 250 by the time I was entering play, then I would, indeed, feel uncomfortable about starting a 250 point character. If it was a campaign where everyone started at 250 points (a Supers campaign probably), then I'd have no problem. I cannot say the same for D&D, however. No matter what D&D campaign, it'd feel incomplete not to start at 1st level. I know that I'm being silly, though; levels are a game mechanic just like GURPS skill points are. :) [/QUOTE]
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Is it cheating to start a PC above 1st level?
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