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Is it cheating to start a PC above 1st level?
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<blockquote data-quote="JDJarvis" data-source="post: 1616040" data-attributes="member: 18640"><p>This came up in another thread but there is a better then 66% chance someone will not be able to have a character survive past 5th or 6th level.</p><p>Players run a lot, maneuver for position and contribute to the general effort.</p><p>Barring bad luck we've had 3 first level "seconds" survive several levels recently, folks seem to be more likelt to get kileld when they try to use characters of 5th level or so that they are unfamiliar with. We had one guy play a 5h level wizard as a replacemnt for a dead higher level character and he was an unholy horror for the rest of the party whiping off spells at all the wrong moments becasue he really wasn't familiar with the subtketies of playign a wizard (like making sure other folks aren't in the area of effect for your spells when you can avoid it); this wizard died during 6th level. </p><p></p><p>Recently the 11th level fighter went on a vampire hunting trip with the three lowest level members of the party. They defeated the vampires minions and forced the main vampire they were seeking to retreat to his coffin but were themsleves too weakened to hunt out the coffin and finish the vampire before they feared he'd return (they had no idea how long it would take). Levels were lost and everyone almost died but they still prevailed (mostly). the lower level fellows spent a good part of the combat hurling holy water while the high level fighter engaged the vampire with his magical arms. If the low level fellows had gone in without the fighter they'd be dead, if the fighter went in alone he'd be dead.</p><p></p><p></p><p></p><p>I do feature lots of encounter in ruins and the wilderness but we also have lots of combats in dungeon environments. The fight I mentioned above took place in a very restrictive environment that the players managed to cope with eventually to thier advantage. </p><p></p><p>I guess I really do have to credit the players i DM for:</p><p>They avoid staying clumped together, usually, when they do one of the spell casters in the party ususally remembers to warn everyone to spread out. We had one lady fail to keep in mind the high level mage they were fighing and she was slain by a fireball even though she saved (she was 7th level however), luckily for her the party was able to get her back to life. They see nothing wrong with retreating and not fighting the opponents on the battle ground the opponents choose. They use missle weapons a lot and don't try to press every combat so they are always all within 30' of each other and foes. They try very hard to get the upper hand even before a fight starts.</p></blockquote><p></p>
[QUOTE="JDJarvis, post: 1616040, member: 18640"] This came up in another thread but there is a better then 66% chance someone will not be able to have a character survive past 5th or 6th level. Players run a lot, maneuver for position and contribute to the general effort. Barring bad luck we've had 3 first level "seconds" survive several levels recently, folks seem to be more likelt to get kileld when they try to use characters of 5th level or so that they are unfamiliar with. We had one guy play a 5h level wizard as a replacemnt for a dead higher level character and he was an unholy horror for the rest of the party whiping off spells at all the wrong moments becasue he really wasn't familiar with the subtketies of playign a wizard (like making sure other folks aren't in the area of effect for your spells when you can avoid it); this wizard died during 6th level. Recently the 11th level fighter went on a vampire hunting trip with the three lowest level members of the party. They defeated the vampires minions and forced the main vampire they were seeking to retreat to his coffin but were themsleves too weakened to hunt out the coffin and finish the vampire before they feared he'd return (they had no idea how long it would take). Levels were lost and everyone almost died but they still prevailed (mostly). the lower level fellows spent a good part of the combat hurling holy water while the high level fighter engaged the vampire with his magical arms. If the low level fellows had gone in without the fighter they'd be dead, if the fighter went in alone he'd be dead. I do feature lots of encounter in ruins and the wilderness but we also have lots of combats in dungeon environments. The fight I mentioned above took place in a very restrictive environment that the players managed to cope with eventually to thier advantage. I guess I really do have to credit the players i DM for: They avoid staying clumped together, usually, when they do one of the spell casters in the party ususally remembers to warn everyone to spread out. We had one lady fail to keep in mind the high level mage they were fighing and she was slain by a fireball even though she saved (she was 7th level however), luckily for her the party was able to get her back to life. They see nothing wrong with retreating and not fighting the opponents on the battle ground the opponents choose. They use missle weapons a lot and don't try to press every combat so they are always all within 30' of each other and foes. They try very hard to get the upper hand even before a fight starts. [/QUOTE]
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