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Is it common for players to powergame?
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<blockquote data-quote="Trickstergod" data-source="post: 1832256" data-attributes="member: 10825"><p>I believe, to a degree, everyone power-games. However, there are varying degrees of it. </p><p></p><p>On the one hand, you have the folk who have a character concept and just want it to be a valid and useful one, for it to shine. They'll say "I wanna be a pirate!" and, within that framework, will probably try to be good at a few, appropriate things. They may not always make the best of power-gaming decisions but will, if they realize, go with the more powerful tweak that makes sense than the less powerful one that makes sense. Generally speaking. </p><p></p><p>On the other hand, you have those who just look at the rules and try to power game from there. These are the folk who don't talk about pirates and cutlasses and trying to find a way for a peg-leg to be beneficial, but instead go on about reach and synergy bonuses and attacks of opportunity or whatever. They talk more about rules, less about character. They'll also generally be the better power-gamer - they're less restricted, or completely unrestricted by ideas such as character concept. </p><p></p><p>Then again, there are the folk who purposely cripple their characters and then claim that's somehow 'role-playing'. Personally, I think that just makes you a twit. Role-playing has little to do with a characters numbers and more to do with what you do with those numbers. The Everyman and the Superman can both make for great role-playing opportunities. However, I still suppose it stands that not everyone power-games, despite my initial supposition - but I think those who deliberately don't aren't always folk I'd hold in too high regard (just the same as for those who deliberately do power-game; both are obnoxious, in my mind). </p><p></p><p>Beyond that there are those who just kind of go with the flow of things, making a character and doing what's fun. However, I still think they fall into that first group - they may not ever bother with any kind of character build strategy, but if they realize something's neat and useful, they'll probably pick it up over something that, while neat, may not be so useful. They won't look for this stuff, but if stumbled across, will go with the 'power-gaming' decision - in part because they don't have any silly notions like 'I have to handicap my character to make it interesting.' </p><p></p><p>So, yeah, while I guess my statement that 'everyone's a power gamer' isn't quite true or believed by me, it's not too far off the mark. It's just that there are those who try to be strong within a character concept and then there are those who just want to be strong.</p></blockquote><p></p>
[QUOTE="Trickstergod, post: 1832256, member: 10825"] I believe, to a degree, everyone power-games. However, there are varying degrees of it. On the one hand, you have the folk who have a character concept and just want it to be a valid and useful one, for it to shine. They'll say "I wanna be a pirate!" and, within that framework, will probably try to be good at a few, appropriate things. They may not always make the best of power-gaming decisions but will, if they realize, go with the more powerful tweak that makes sense than the less powerful one that makes sense. Generally speaking. On the other hand, you have those who just look at the rules and try to power game from there. These are the folk who don't talk about pirates and cutlasses and trying to find a way for a peg-leg to be beneficial, but instead go on about reach and synergy bonuses and attacks of opportunity or whatever. They talk more about rules, less about character. They'll also generally be the better power-gamer - they're less restricted, or completely unrestricted by ideas such as character concept. Then again, there are the folk who purposely cripple their characters and then claim that's somehow 'role-playing'. Personally, I think that just makes you a twit. Role-playing has little to do with a characters numbers and more to do with what you do with those numbers. The Everyman and the Superman can both make for great role-playing opportunities. However, I still suppose it stands that not everyone power-games, despite my initial supposition - but I think those who deliberately don't aren't always folk I'd hold in too high regard (just the same as for those who deliberately do power-game; both are obnoxious, in my mind). Beyond that there are those who just kind of go with the flow of things, making a character and doing what's fun. However, I still think they fall into that first group - they may not ever bother with any kind of character build strategy, but if they realize something's neat and useful, they'll probably pick it up over something that, while neat, may not be so useful. They won't look for this stuff, but if stumbled across, will go with the 'power-gaming' decision - in part because they don't have any silly notions like 'I have to handicap my character to make it interesting.' So, yeah, while I guess my statement that 'everyone's a power gamer' isn't quite true or believed by me, it's not too far off the mark. It's just that there are those who try to be strong within a character concept and then there are those who just want to be strong. [/QUOTE]
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