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*TTRPGs General
Is it common for players to powergame?
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<blockquote data-quote="Oryan77" data-source="post: 1832405" data-attributes="member: 18701"><p>There's lots of great feedback here. I've always had the same opinion that everyone powergames to some extent...it's just part of making a good PC. But I think it's usually just because you have a character concept in mind and want to build it efficiently, not because you're trying to make him the most powerful fighter in the world. The type of powergamingthat I don't care for is searching through books and finding things that you can simply add to the PC just for the sake of getting the "cool beefed up stuff" to make the PC "uber-powerful". My example for this is the same player I originally mentioned wanting to add a vampire template to his Fey'ri PC after he gained enough XP for the level adjustment; which he's CN aligned. Now, I already know all of the reasons that this isn't even possible (the rules saying ALL vampire are evil and I don't allow evil PCs, +LA, ect ect) and logically no one WANTS to become a vampire and plans for it to happen (maybe if you were CE you might seek out a vampire). </p><p></p><p>This player is still a good player. He <strong>does</strong> roleplay and enjoys roleplaying. He actually roleplays more than my other players who don't powergame. I had a blast DM'ing him in both games so far. Does anyone have any advice on how to deal with his powergaming so I don't end up getting annoyed by it sooner or later? I've talked to him a few times about it so hopefully he'll cut back on the amount he powergames. But how can I deal with it reasonably so where he won't feel I'm controlling his PC and telling him how to level up? I do have the feeling that he'll constantly be planning ahead for possible templates and things to gain when levelling if I don't deal with it now. He seems to fit the mold that another poster mentioned: a kid in a candy store. He's <strong>always</strong> reading every D&D book he can find for equipment, magic items, and templates/rituals/subtypes that he can use for his PC. He know's more goodies that exist than I do. </p><p></p><p>I don't mind using that stuff, but maybe I'm wrong here, I just don't think that's stuff a player should be <em>trying</em> to obtain himself. That's more for the DM to find and surprise the players with by presenting the option in game for the PC's. Just because a player sees it in a book doesn't mean he should be able to get it and that his PC would have concidered searching for it. It really sucks to me as a DM when a player asks for that stuff, because it feels lame if I start from scratch and grant it to the PC later down the road. People talk about how it's bad for a DM to "railroad" PC's, but this seems like the opposite....PC's railroading the DM by asking to setup the chance to gain a template or quest for a magic item he read in a book. If it was reasonable, like building a PC so he can get a PrC and he attempts to search out NPC's that will help him achieve that profession, I'll work to make that happen. Are there ways to do it in game in a way he won't think, "Man, this DM doesn't let me do anything I want my PC to do"? My example would be, deterring him from doing things like raising the cost of an item when his PC tries purchasing it and him getting upset because <em>he</em> knows the DMG says it costs X amount and I'm charging twice that much. Or me telling him that his PC will never be able to setup a ritual that he (as a player) found in a book that would grant him abilities because his PC would never have though of it.</p><p></p><p>Is it even concidered powergaming when players do that stuff? Am I wrong for thwarting it?</p></blockquote><p></p>
[QUOTE="Oryan77, post: 1832405, member: 18701"] There's lots of great feedback here. I've always had the same opinion that everyone powergames to some extent...it's just part of making a good PC. But I think it's usually just because you have a character concept in mind and want to build it efficiently, not because you're trying to make him the most powerful fighter in the world. The type of powergamingthat I don't care for is searching through books and finding things that you can simply add to the PC just for the sake of getting the "cool beefed up stuff" to make the PC "uber-powerful". My example for this is the same player I originally mentioned wanting to add a vampire template to his Fey'ri PC after he gained enough XP for the level adjustment; which he's CN aligned. Now, I already know all of the reasons that this isn't even possible (the rules saying ALL vampire are evil and I don't allow evil PCs, +LA, ect ect) and logically no one WANTS to become a vampire and plans for it to happen (maybe if you were CE you might seek out a vampire). This player is still a good player. He [B]does[/B] roleplay and enjoys roleplaying. He actually roleplays more than my other players who don't powergame. I had a blast DM'ing him in both games so far. Does anyone have any advice on how to deal with his powergaming so I don't end up getting annoyed by it sooner or later? I've talked to him a few times about it so hopefully he'll cut back on the amount he powergames. But how can I deal with it reasonably so where he won't feel I'm controlling his PC and telling him how to level up? I do have the feeling that he'll constantly be planning ahead for possible templates and things to gain when levelling if I don't deal with it now. He seems to fit the mold that another poster mentioned: a kid in a candy store. He's [B]always[/B] reading every D&D book he can find for equipment, magic items, and templates/rituals/subtypes that he can use for his PC. He know's more goodies that exist than I do. I don't mind using that stuff, but maybe I'm wrong here, I just don't think that's stuff a player should be [I]trying[/I] to obtain himself. That's more for the DM to find and surprise the players with by presenting the option in game for the PC's. Just because a player sees it in a book doesn't mean he should be able to get it and that his PC would have concidered searching for it. It really sucks to me as a DM when a player asks for that stuff, because it feels lame if I start from scratch and grant it to the PC later down the road. People talk about how it's bad for a DM to "railroad" PC's, but this seems like the opposite....PC's railroading the DM by asking to setup the chance to gain a template or quest for a magic item he read in a book. If it was reasonable, like building a PC so he can get a PrC and he attempts to search out NPC's that will help him achieve that profession, I'll work to make that happen. Are there ways to do it in game in a way he won't think, "Man, this DM doesn't let me do anything I want my PC to do"? My example would be, deterring him from doing things like raising the cost of an item when his PC tries purchasing it and him getting upset because [I]he[/I] knows the DMG says it costs X amount and I'm charging twice that much. Or me telling him that his PC will never be able to setup a ritual that he (as a player) found in a book that would grant him abilities because his PC would never have though of it. Is it even concidered powergaming when players do that stuff? Am I wrong for thwarting it? [/QUOTE]
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