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Is it common for players to powergame?
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<blockquote data-quote="random user" data-source="post: 1832623" data-attributes="member: 16581"><p>I'm sorry if I gave the impression that I was justifying it. I read the original comment, thought about it some, and decided my players weren't powergamers and moved on. </p><p></p><p>Some people then later replied, and I was curious to his replies. When I re-read his post, I realized his real question was "Is powergaming common?" That's when I decided to respond that my players were not. Whenever I state something, I try to give at least one example, just so people get a better idea of what my statement means. On occassion, I've misunderstood the question, or I'm on a different page than another person; in those instances examples help both of us.</p><p></p><p></p><p></p><p>Ah yeah I remember that conversation now. We talked about it, and he had come up with a detailed history regarding why he used a hand crossbow, and after talking to all the players, I rule 0'd that it wouldn't be unbalancing him for him to take it. In general I don't like to change rules, but unanimously the players decided it would be good, and I went along with it.</p><p></p><p></p><p></p><p></p><p>That's a bit tricky. Several posters have made good suggestions above. In addition to asking "why" I would say that you can ask that in the game as well, and then take a reasonable scenario to thwart him.</p><p></p><p>For example, the player wants to go through a ritual to become a vampire even though he's not evil. After finding a couple people who refuse to help him, he finds someone who is going to charge him a lot (or otherwise make it non-trivial). He sets up the ritual and... of course it doesn't work because he's not evil.</p><p></p><p>So now he's out the money, but he signed a carefully worded contract that simply said that he would be allowed to go through the ritual, not that the ritual would help him in any way.</p></blockquote><p></p>
[QUOTE="random user, post: 1832623, member: 16581"] I'm sorry if I gave the impression that I was justifying it. I read the original comment, thought about it some, and decided my players weren't powergamers and moved on. Some people then later replied, and I was curious to his replies. When I re-read his post, I realized his real question was "Is powergaming common?" That's when I decided to respond that my players were not. Whenever I state something, I try to give at least one example, just so people get a better idea of what my statement means. On occassion, I've misunderstood the question, or I'm on a different page than another person; in those instances examples help both of us. Ah yeah I remember that conversation now. We talked about it, and he had come up with a detailed history regarding why he used a hand crossbow, and after talking to all the players, I rule 0'd that it wouldn't be unbalancing him for him to take it. In general I don't like to change rules, but unanimously the players decided it would be good, and I went along with it. That's a bit tricky. Several posters have made good suggestions above. In addition to asking "why" I would say that you can ask that in the game as well, and then take a reasonable scenario to thwart him. For example, the player wants to go through a ritual to become a vampire even though he's not evil. After finding a couple people who refuse to help him, he finds someone who is going to charge him a lot (or otherwise make it non-trivial). He sets up the ritual and... of course it doesn't work because he's not evil. So now he's out the money, but he signed a carefully worded contract that simply said that he would be allowed to go through the ritual, not that the ritual would help him in any way. [/QUOTE]
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