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Is it common for players to powergame?
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<blockquote data-quote="Tangent Loki" data-source="post: 1832837" data-attributes="member: 20209"><p>I'd also like to chime in that there are multiple types of powergaming. </p><p></p><p>We have the hack and slash style where they are beefed up for cheese, where manipulating the rules is numero uno (bag of rats anyone?). I dont like this style because it often makes no conceptual sense (let me see you spin around, and cleave through a million tiney bodies to hit boss guy millions of times...WTF?)</p><p></p><p>Then we have the conceptual powergamer. They come up with an idea e.g. I want to make someone who is the best jumper ever, it'll lend an epic heroic feel to him so he's good at what he does. So then they progress to their cool mechanic as far as they can, roleplaying may be equal to mechanical interest or much lower.</p><p></p><p>I prefer the latter. I myself often get a character concept and then trick it out so that I can play with some cool abilities, that all have roleplaying perspective, and help me survive any of those deadly encounters that we may run across. </p><p></p><p>In fact I'd like to posit that most powergaming characters are one trick ponies. If you make a bag of rats figher you've spent all your feats there, while it may be hard to deal with BBEG's will need to cope and adjust to his trick. </p><p></p><p>I wouldn't deny a player anything RAW, given the understanding that I will adapt and combat any sort of extreeme imbalance towards the rest of the group, if they are not having cobat fun because of him. (some people like to play robin to batman and enjoy seeing a monster rip it up, but if this is detracting from their own enjoyment you can bet there'll be some DM balancing effects happening, like against bag of rats maybe a first action fireball in his vicinity, or some other way to deal with the rats. )</p><p></p><p>But I think that powergaming is a natural extension of some people's experience, in any computer/tabletop/card game you try to be as elegant and effective as you can be; DND is a game as well, so in character development it gets the same treatment is designing up the most competitive and survivable character you would like to play. However it is more about fun. It could create some really interesting roleplaying situations and adventures to have a party vampire, it could also lead to tantamount disaster.</p><p></p><p>I'd talk with him and the party over it. How do you plan on contacting a vampire (side-quest?) getting safely bitten but not thralled? How will this affect the party? Are they willing to do night only adventures? How will you get from plane to plane in the daytime? How will this effect the parties ability to do battle, roleplay? How can it effect business transactions ( who would deal with a vampire in the group) and lastly would the party as an entity be fore this, are their characters ani-undead? Do they mistrust his character? would they when he changes?</p><p></p><p>All valid questions to go over, if the party is all for it it can definitely help to shape the way the game moves, Vampires after him, or undead hunters, he cant be bothered during the day. He has special abilities, he has to feed, but through all of this remain goodly aligned (remember good campaign right?) </p><p></p><p>Any way those are just some tray thoughts, sorry for it being a long post...</p></blockquote><p></p>
[QUOTE="Tangent Loki, post: 1832837, member: 20209"] I'd also like to chime in that there are multiple types of powergaming. We have the hack and slash style where they are beefed up for cheese, where manipulating the rules is numero uno (bag of rats anyone?). I dont like this style because it often makes no conceptual sense (let me see you spin around, and cleave through a million tiney bodies to hit boss guy millions of times...WTF?) Then we have the conceptual powergamer. They come up with an idea e.g. I want to make someone who is the best jumper ever, it'll lend an epic heroic feel to him so he's good at what he does. So then they progress to their cool mechanic as far as they can, roleplaying may be equal to mechanical interest or much lower. I prefer the latter. I myself often get a character concept and then trick it out so that I can play with some cool abilities, that all have roleplaying perspective, and help me survive any of those deadly encounters that we may run across. In fact I'd like to posit that most powergaming characters are one trick ponies. If you make a bag of rats figher you've spent all your feats there, while it may be hard to deal with BBEG's will need to cope and adjust to his trick. I wouldn't deny a player anything RAW, given the understanding that I will adapt and combat any sort of extreeme imbalance towards the rest of the group, if they are not having cobat fun because of him. (some people like to play robin to batman and enjoy seeing a monster rip it up, but if this is detracting from their own enjoyment you can bet there'll be some DM balancing effects happening, like against bag of rats maybe a first action fireball in his vicinity, or some other way to deal with the rats. ) But I think that powergaming is a natural extension of some people's experience, in any computer/tabletop/card game you try to be as elegant and effective as you can be; DND is a game as well, so in character development it gets the same treatment is designing up the most competitive and survivable character you would like to play. However it is more about fun. It could create some really interesting roleplaying situations and adventures to have a party vampire, it could also lead to tantamount disaster. I'd talk with him and the party over it. How do you plan on contacting a vampire (side-quest?) getting safely bitten but not thralled? How will this affect the party? Are they willing to do night only adventures? How will you get from plane to plane in the daytime? How will this effect the parties ability to do battle, roleplay? How can it effect business transactions ( who would deal with a vampire in the group) and lastly would the party as an entity be fore this, are their characters ani-undead? Do they mistrust his character? would they when he changes? All valid questions to go over, if the party is all for it it can definitely help to shape the way the game moves, Vampires after him, or undead hunters, he cant be bothered during the day. He has special abilities, he has to feed, but through all of this remain goodly aligned (remember good campaign right?) Any way those are just some tray thoughts, sorry for it being a long post... [/QUOTE]
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