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Is it common for players to powergame?
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<blockquote data-quote="Carpe DM" data-source="post: 1832990" data-attributes="member: 677"><p>Instead of pursuing the "powergamers are disruptive / restrictive DMs lack imagination" debate, I'll try to be constructive:</p><p></p><p>If you suspect you're a bit of a powergamer, take responsibility, but don't wimp out. The following steps can help a powergamer fit in.</p><p></p><p>1. Design a strong unified character concept to go with your unstoppable build.</p><p></p><p>2. Give your character build to your DM at the beginning of the campaign. That will prevent unpleasant surprises -- like the DM deciding that your build is "too powerful" in the middle of the campaign. Not cool. And, if the DM is too restrictive during that initial conversation, you know you are in the wrong campaign. There are lots of DMs with imagination out there, find one of those.</p><p></p><p>3. Identify what your character is good at, and do it well. When the time comes for other activities you may be less maximized. Even if you do other activities equivalently well, back off and let other characters dominate gameplay that does not involve your specialty. </p><p></p><p>For example: if you're a combat munchkin, have fun and boot head during fights. But when it comes to other areas make sure the other characters have a moment to shine. If you do, you'll be rewarded: instead of resenting your prowess in combat, your teammates will come to view your build as a group benefit. </p><p></p><p>In other words, it's ok to be the best at what you do. Just make sure other people get a turn.</p><p></p><p>4. Don't give in. If your enjoyment of the game is, in part, carefully crafting characters, don't put up with a game that doesn't let you do what you enjoy. Find another.</p><p></p><p>very best,</p><p></p><p>Carpe</p></blockquote><p></p>
[QUOTE="Carpe DM, post: 1832990, member: 677"] Instead of pursuing the "powergamers are disruptive / restrictive DMs lack imagination" debate, I'll try to be constructive: If you suspect you're a bit of a powergamer, take responsibility, but don't wimp out. The following steps can help a powergamer fit in. 1. Design a strong unified character concept to go with your unstoppable build. 2. Give your character build to your DM at the beginning of the campaign. That will prevent unpleasant surprises -- like the DM deciding that your build is "too powerful" in the middle of the campaign. Not cool. And, if the DM is too restrictive during that initial conversation, you know you are in the wrong campaign. There are lots of DMs with imagination out there, find one of those. 3. Identify what your character is good at, and do it well. When the time comes for other activities you may be less maximized. Even if you do other activities equivalently well, back off and let other characters dominate gameplay that does not involve your specialty. For example: if you're a combat munchkin, have fun and boot head during fights. But when it comes to other areas make sure the other characters have a moment to shine. If you do, you'll be rewarded: instead of resenting your prowess in combat, your teammates will come to view your build as a group benefit. In other words, it's ok to be the best at what you do. Just make sure other people get a turn. 4. Don't give in. If your enjoyment of the game is, in part, carefully crafting characters, don't put up with a game that doesn't let you do what you enjoy. Find another. very best, Carpe [/QUOTE]
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Is it common for players to powergame?
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