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General Tabletop Discussion
*Dungeons & Dragons
Is it dark in your underdark adventures?
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<blockquote data-quote="Li Shenron" data-source="post: 8564176" data-attributes="member: 1465"><p>There are absolutely artificial light sources in the underdark wherever there are humanoid creatures. Because every creature native to the underdark can see in the dark but only up to a short range. If the area is large enough, they want to have light sources around such as wall torches so that they can see also beyond their own range. They probably also see better in some light anyway when searching for something. </p><p></p><p></p><p></p><p></p><p>I've seen glowing fungi or similar mentioned in many adventures but they're not everywhere so you pretty much need your own way to see in the dark if you want to survive. </p><p></p><p></p><p></p><p>Coming from old-school D&D as my first RPG experience long ago, the idea that your "free hands" are a limited resource that should be managed and tracked somewhat accurately is one of the earliest that got imprinted on me <img class="smilie smilie--emoji" alt="😄" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f604.png" title="Grinning face with smiling eyes :smile:" data-shortname=":smile:" loading="lazy" width="64" height="64" /></p><p></p><p>However I don't go too hard with it on my players, mostly because 5e accidentally botched this option by having that "one object free interaction" rule which sounds reasonable but effectively rules out many levels of accuracy that some groups might actually like.</p><p></p><p>I would have preferred a rather simpler, less ambiguous default: choose what you wield in each hand and stick with it during a fight. And then let the DM allow changing objects as she sees fit.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8564176, member: 1465"] There are absolutely artificial light sources in the underdark wherever there are humanoid creatures. Because every creature native to the underdark can see in the dark but only up to a short range. If the area is large enough, they want to have light sources around such as wall torches so that they can see also beyond their own range. They probably also see better in some light anyway when searching for something. I've seen glowing fungi or similar mentioned in many adventures but they're not everywhere so you pretty much need your own way to see in the dark if you want to survive. Coming from old-school D&D as my first RPG experience long ago, the idea that your "free hands" are a limited resource that should be managed and tracked somewhat accurately is one of the earliest that got imprinted on me 😄 However I don't go too hard with it on my players, mostly because 5e accidentally botched this option by having that "one object free interaction" rule which sounds reasonable but effectively rules out many levels of accuracy that some groups might actually like. I would have preferred a rather simpler, less ambiguous default: choose what you wield in each hand and stick with it during a fight. And then let the DM allow changing objects as she sees fit. [/QUOTE]
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Is it dark in your underdark adventures?
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