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General Tabletop Discussion
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Is it dark in your underdark adventures?
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<blockquote data-quote="aco175" data-source="post: 8564182" data-attributes="member: 27385"><p>We tend to handwave most, but not all of the darkness. Recent parties have been blended in terms of how many have or have not darkvision so there tends to be a torch or lantern lit. I guess I could hit them with attacks where some of the bad guys look to knock out the light rather than hit the PCs. The threat of disadvantage on attacks would make goblins more scary. Then there are light spells cast all the time on arrows and rocks that can be thrown into the room so we tend to just go with a lot of it. </p><p></p><p>Eventually monitoring light becomes less at mid levels since most of my magic weapons emit light on command. Still does not stop monsters from farther away from seeing them or smelling the torches at lower levels. The noise of plate armor more than cancels the light aspects in the darkness. That is another thing that does not get the attention it deserves.</p></blockquote><p></p>
[QUOTE="aco175, post: 8564182, member: 27385"] We tend to handwave most, but not all of the darkness. Recent parties have been blended in terms of how many have or have not darkvision so there tends to be a torch or lantern lit. I guess I could hit them with attacks where some of the bad guys look to knock out the light rather than hit the PCs. The threat of disadvantage on attacks would make goblins more scary. Then there are light spells cast all the time on arrows and rocks that can be thrown into the room so we tend to just go with a lot of it. Eventually monitoring light becomes less at mid levels since most of my magic weapons emit light on command. Still does not stop monsters from farther away from seeing them or smelling the torches at lower levels. The noise of plate armor more than cancels the light aspects in the darkness. That is another thing that does not get the attention it deserves. [/QUOTE]
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Is it dark in your underdark adventures?
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