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Is it dark in your underdark adventures?
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<blockquote data-quote="DND_Reborn" data-source="post: 8564199" data-attributes="member: 6987520"><p>Yes, but these are rare (phosphorescent moss, glowing crystals, etc.) and typically only provide dim light in a small (maybe 10 feet) radius--but sometimes they might be stronger.</p><p></p><p></p><p>As mentioned, <em>mostly</em> pitch black. So, PCs need a light source (torch, lantern, continual flame). Hooded lanterns are the most popular with the ability to reduce or expand the light available.</p><p></p><p></p><p>Oh yes! It means not having a shield so it is a big hinderance to the PC holding it. If they are a caster, they can't have a weapon in their other hand while holding a light source if they want to cast spells with somatic components (without War Caster feat anyway).</p><p></p><p></p><p>Never. Darkness is one of the thematic elements that is great for creating atmosphere and tension. Not being able to see what lies beyond your light source creates the unknown and personally I feel it pity for DMs who ignore this powerful tool.</p><p></p><p>We played yesterday and it makes for a significant issue when the PCs were moving through a goblin lair.</p><p></p><p>Now, I should clarify house-rules:</p><p></p><p><strong>1. Nearly all PC races with darkvision no longer have it.</strong> I did a poll a while ago because something like half of more of the PC races have darkvision, which is ridiculous IMO.</p><p></p><p>[URL unfurl="true"]https://www.enworld.org/threads/too-many-pc-races-with-darkvision-a-poll.674726/[/URL]</p><p></p><p>So, for PHB races, we now have Dragonborn (60'), Tiefling (60'), Half-Orc (30'). Elves have <em>shadowsight</em> (dim light is bright, doesn't help in darkness) (60') and Half-Elves have 30'. All subraces with <em>superior darkvision</em> keep it.</p><p></p><p><strong>2. Dancing Lights and Lights are 1st level spells, not cantrips.</strong> No more infinite light sources (short of <em>continual flame</em>, which at 50 gp represents hundreds of days (or nights) worth of light, but finding ruby dust to cast it is controlled by the DM (well, usually me... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). Again, using a hooded lantern for the continue flame is commonly used. We have had PCs put it on weapons (quarterstaffs with a leather cover you could place or remove as needed) or swords (so light would be available when the weapon is drawn), allowing them to carry their weapon and light source.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8564199, member: 6987520"] Yes, but these are rare (phosphorescent moss, glowing crystals, etc.) and typically only provide dim light in a small (maybe 10 feet) radius--but sometimes they might be stronger. As mentioned, [I]mostly[/I] pitch black. So, PCs need a light source (torch, lantern, continual flame). Hooded lanterns are the most popular with the ability to reduce or expand the light available. Oh yes! It means not having a shield so it is a big hinderance to the PC holding it. If they are a caster, they can't have a weapon in their other hand while holding a light source if they want to cast spells with somatic components (without War Caster feat anyway). Never. Darkness is one of the thematic elements that is great for creating atmosphere and tension. Not being able to see what lies beyond your light source creates the unknown and personally I feel it pity for DMs who ignore this powerful tool. We played yesterday and it makes for a significant issue when the PCs were moving through a goblin lair. Now, I should clarify house-rules: [B]1. Nearly all PC races with darkvision no longer have it.[/B] I did a poll a while ago because something like half of more of the PC races have darkvision, which is ridiculous IMO. [URL unfurl="true"]https://www.enworld.org/threads/too-many-pc-races-with-darkvision-a-poll.674726/[/URL] So, for PHB races, we now have Dragonborn (60'), Tiefling (60'), Half-Orc (30'). Elves have [I]shadowsight[/I] (dim light is bright, doesn't help in darkness) (60') and Half-Elves have 30'. All subraces with [I]superior darkvision[/I] keep it. [B]2. Dancing Lights and Lights are 1st level spells, not cantrips.[/B] No more infinite light sources (short of [I]continual flame[/I], which at 50 gp represents hundreds of days (or nights) worth of light, but finding ruby dust to cast it is controlled by the DM (well, usually me... ;) ). Again, using a hooded lantern for the continue flame is commonly used. We have had PCs put it on weapons (quarterstaffs with a leather cover you could place or remove as needed) or swords (so light would be available when the weapon is drawn), allowing them to carry their weapon and light source. [/QUOTE]
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