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Is it dark in your underdark adventures?
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8564210" data-attributes="member: 6871653"><p>I've stolen some things from the wonderous Veins of the Earth guide where light is rare and used a as currency to trade between the different races. Luminous bugs or shrooms, lichens, shards of weird artifacts, flickering soul-flame of a dead adventurer, etc are all necessary to venture into the depths. </p><p></p><p>Of course, basic torches and cantrips can do the trick sometimes, but the mysterious underdark contains other dangers than the normal darkness. Fumes from torches may choke the characters in tight tunnels, gas pockets are plentiful enough that using fire is not always a a good idea. Howling Caverns where the winds are strong, may snuff normal torches.</p><p></p><p>Sometimes even the darkness feel alive, working more or less like a Darkness spells or a Maddening Darkness spells covering the whole region. Also, lighting a single torch in a dark space is a good way to become the target of weird insects such as Stone-plagued Stirges, Angler Spiders, Seer Worms and other nasties. </p><p></p><p>This kinda answer the question has to why Drow cities living under a stupidly rigid cast system can even work without crumbling unto itself: because out-there is even worse. </p><p></p><p>You dont live in the Underdark, you survive.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8564210, member: 6871653"] I've stolen some things from the wonderous Veins of the Earth guide where light is rare and used a as currency to trade between the different races. Luminous bugs or shrooms, lichens, shards of weird artifacts, flickering soul-flame of a dead adventurer, etc are all necessary to venture into the depths. Of course, basic torches and cantrips can do the trick sometimes, but the mysterious underdark contains other dangers than the normal darkness. Fumes from torches may choke the characters in tight tunnels, gas pockets are plentiful enough that using fire is not always a a good idea. Howling Caverns where the winds are strong, may snuff normal torches. Sometimes even the darkness feel alive, working more or less like a Darkness spells or a Maddening Darkness spells covering the whole region. Also, lighting a single torch in a dark space is a good way to become the target of weird insects such as Stone-plagued Stirges, Angler Spiders, Seer Worms and other nasties. This kinda answer the question has to why Drow cities living under a stupidly rigid cast system can even work without crumbling unto itself: because out-there is even worse. You dont live in the Underdark, you survive. [/QUOTE]
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Is it dark in your underdark adventures?
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