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Is it DnD, or MtG? (General Griping)
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<blockquote data-quote="Mallus" data-source="post: 1862857" data-attributes="member: 3887"><p>I don't miss AD&D as a ruleset at all... but I've often said about 3.0/3.5 "This is just like Magic: The Purchasing", and I don't recall meaning it as a compliment.</p><p></p><p>And now, a few remarks...</p><p></p><p>1) 3.0/3.5 is a really good system, though I like d20 Modern or AU better, in terms of design elagance.</p><p></p><p>2) Magic: The Gathering was a really good system, too. </p><p></p><p>3) Both games suffered from a bloat of game materials [as did every prior incarnation of ODD & ADD. At least with 3.0/3.5 there isn't a series of competing resolution mechanics].</p><p></p><p>4) What irritates me a little with 3.0/3.5 is the vast Sargasso Sea of PrC's out there. Its a minor irritation, but still... Customization options are great. But I think the feat mechanic is a better way to go --of course, there's a Sargasso Sea of them too. </p><p></p><p>The designers opted to retain the whole 'class/archtype' thing. Fine. But if you have a zillion of something, they, by definition, they are no longer 'archtypal'. I like what Monte did with AU... put the focus back on a small number of good fantasy archtypes --incuding workable swashbucklers and figther/mages-- and make a lot of most often cherry-picked class abilities --like evasion and sneak attack-- feats. </p><p></p><p>Just as much customization, more streamlined system. PrC's are okay, but rampant use of them still means players get saddled with abilities they neither wanted nor envisioned for their characters.</p></blockquote><p></p>
[QUOTE="Mallus, post: 1862857, member: 3887"] I don't miss AD&D as a ruleset at all... but I've often said about 3.0/3.5 "This is just like Magic: The Purchasing", and I don't recall meaning it as a compliment. And now, a few remarks... 1) 3.0/3.5 is a really good system, though I like d20 Modern or AU better, in terms of design elagance. 2) Magic: The Gathering was a really good system, too. 3) Both games suffered from a bloat of game materials [as did every prior incarnation of ODD & ADD. At least with 3.0/3.5 there isn't a series of competing resolution mechanics]. 4) What irritates me a little with 3.0/3.5 is the vast Sargasso Sea of PrC's out there. Its a minor irritation, but still... Customization options are great. But I think the feat mechanic is a better way to go --of course, there's a Sargasso Sea of them too. The designers opted to retain the whole 'class/archtype' thing. Fine. But if you have a zillion of something, they, by definition, they are no longer 'archtypal'. I like what Monte did with AU... put the focus back on a small number of good fantasy archtypes --incuding workable swashbucklers and figther/mages-- and make a lot of most often cherry-picked class abilities --like evasion and sneak attack-- feats. Just as much customization, more streamlined system. PrC's are okay, but rampant use of them still means players get saddled with abilities they neither wanted nor envisioned for their characters. [/QUOTE]
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