Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Is it DnD, or MtG? (General Griping)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zaruthustran" data-source="post: 1863689" data-attributes="member: 1457"><p>D&D is absolutely tuned more towards M;TG. I mean, magic was a huge, huge, huge, huge success for Wizards. It was a capital-p Phenomena. Of course they'd try to figure out why it was such a smach-hit success, and try to spread that special sauce (once identified) to it's other big brand: D&D.</p><p></p><p>I think what WotC observed was people spending hours catagorizing and building decks. Coming up with new combos. I mean, Magic is won or lost during deck construction--the actual game play is almost entirely incidental.</p><p></p><p>People spent much more time thinking about Magic, collecting Magic, discussing Magic, and building decks for Magic than they did actually *playing* Magic. </p><p></p><p>So WotC tried to add Magic to D&D. The class/feat/spell system begs to be optimized. With d20, players can spend hours thinking about, talking about, and tweaking character combos. This is Good for WotC because, as before, people spend very little time actually playing D&D (typical group meets 1 or 2 times a month for 4-6 hours). By adding Magic to D&D fans can spend time tweaking characters, which means they're thinking about D&D, which means they're more likely to remain fans/purchase future products. </p><p></p><p>I think it's a Good Thing. I'm one of those people that, when presented with a rule set for a game, automatically starts looking for patterns and exploits. I'm the guy who always takes the center square in tic-tac-toe because it creates the most possibilities for a win. The guy whose Dwarf used a longsword in OD&D instead of a dagger because a longsword does more damage. So the whole feat/class/spell possibilities in d20 are a real joy.</p><p></p><p>I imagine 4E will skew even farther toward combos, and I'm all for it--as long as they continue to put a big emphasis on balance. That's one of the terrific lessons of M:TG. Tons of new abilities and combos are good for the game only so long as no single ability or combo overpowers the others (and thus reduces the number of options to 1). </p><p></p><p>Long post, so to summarize: D&D + M:TG = good*.</p><p></p><p>-z</p><p></p><p>* As long as it doesn't descend into "collectability."</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 1863689, member: 1457"] D&D is absolutely tuned more towards M;TG. I mean, magic was a huge, huge, huge, huge success for Wizards. It was a capital-p Phenomena. Of course they'd try to figure out why it was such a smach-hit success, and try to spread that special sauce (once identified) to it's other big brand: D&D. I think what WotC observed was people spending hours catagorizing and building decks. Coming up with new combos. I mean, Magic is won or lost during deck construction--the actual game play is almost entirely incidental. People spent much more time thinking about Magic, collecting Magic, discussing Magic, and building decks for Magic than they did actually *playing* Magic. So WotC tried to add Magic to D&D. The class/feat/spell system begs to be optimized. With d20, players can spend hours thinking about, talking about, and tweaking character combos. This is Good for WotC because, as before, people spend very little time actually playing D&D (typical group meets 1 or 2 times a month for 4-6 hours). By adding Magic to D&D fans can spend time tweaking characters, which means they're thinking about D&D, which means they're more likely to remain fans/purchase future products. I think it's a Good Thing. I'm one of those people that, when presented with a rule set for a game, automatically starts looking for patterns and exploits. I'm the guy who always takes the center square in tic-tac-toe because it creates the most possibilities for a win. The guy whose Dwarf used a longsword in OD&D instead of a dagger because a longsword does more damage. So the whole feat/class/spell possibilities in d20 are a real joy. I imagine 4E will skew even farther toward combos, and I'm all for it--as long as they continue to put a big emphasis on balance. That's one of the terrific lessons of M:TG. Tons of new abilities and combos are good for the game only so long as no single ability or combo overpowers the others (and thus reduces the number of options to 1). Long post, so to summarize: D&D + M:TG = good*. -z * As long as it doesn't descend into "collectability." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is it DnD, or MtG? (General Griping)
Top