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Is it DnD, or MtG? (General Griping)
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<blockquote data-quote="Umbran" data-source="post: 1864676" data-attributes="member: 177"><p>Your contention, then, is that LG folks are somehow in the majority of D&D players? I have trouble believing that. LG may have some thousands, but the player base is on the order of a million and more. I think it reasonable ot guess that most players don't even know what LG is. That suggests that the LG players might not be a good representation of average gamers.</p><p></p><p></p><p></p><p>Hold on there, partner. One man's flaw is another man's entertainment.</p><p></p><p>It is already your contention that the majority of players are powergamers. For sake of argument, let's say that it is true. This means that you contend that the game is flawed because it allows the majority of it's players to have the type of fun they want? It does what it is supposed to do, so therefore it is broken and needs fixing?</p><p></p><p>That's a pretty odd definition of "flaw". </p><p></p><p></p><p></p><p>I see that as a feature, not a flaw. If I want a game with it's own built-in flavor, I'll go play something that's strongly tied to it's setting, like a White Wolf Storyteller game, or Shadowrun, or Deadlands, or something.</p><p></p><p>D&D has always had a strong tradition of customization - building your own world with it's own flavor. If the system was loaded down with flavor, I'd have to work harder to inject my own. Thank you, but leave the flavor in the supplements, don't put it in the Core Rules.</p><p></p><p></p><p></p><p>Calling it a "problem" when by your own admission most players like it that way is efectively saying that the majority is the problem. And thus we come back to the point - it is the players who like the style of play that are the issue, not the rules.</p></blockquote><p></p>
[QUOTE="Umbran, post: 1864676, member: 177"] Your contention, then, is that LG folks are somehow in the majority of D&D players? I have trouble believing that. LG may have some thousands, but the player base is on the order of a million and more. I think it reasonable ot guess that most players don't even know what LG is. That suggests that the LG players might not be a good representation of average gamers. Hold on there, partner. One man's flaw is another man's entertainment. It is already your contention that the majority of players are powergamers. For sake of argument, let's say that it is true. This means that you contend that the game is flawed because it allows the majority of it's players to have the type of fun they want? It does what it is supposed to do, so therefore it is broken and needs fixing? That's a pretty odd definition of "flaw". I see that as a feature, not a flaw. If I want a game with it's own built-in flavor, I'll go play something that's strongly tied to it's setting, like a White Wolf Storyteller game, or Shadowrun, or Deadlands, or something. D&D has always had a strong tradition of customization - building your own world with it's own flavor. If the system was loaded down with flavor, I'd have to work harder to inject my own. Thank you, but leave the flavor in the supplements, don't put it in the Core Rules. Calling it a "problem" when by your own admission most players like it that way is efectively saying that the majority is the problem. And thus we come back to the point - it is the players who like the style of play that are the issue, not the rules. [/QUOTE]
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