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Is it DnD, or MtG? (General Griping)
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<blockquote data-quote="Scribble" data-source="post: 1864677" data-attributes="member: 23977"><p>There have always been powergamers in just about every edition I've played and just about every GAME I've played. It's a fact of Gaming Life. Is it bad? I don't think so. Unless it's creating a problem for other players in some way, if it makes you happy, then go for it. (I almost said it can't be that bad... but then realized what a horrible mistake that would be... hehe)</p><p></p><p>What I do see in the new edition is that it does try to foster this side of the game. In my opinion that's why you don't see a "What is roleplaying" section in the front of the book... Obviously it's the money side. Sure you can sell a setting or concept, but since it's not "integral" to the game then it's easier to ignore. If a concept doesn't jive with how you see it in your mind's eye you probably WILL ignore it even.</p><p></p><p> But if you foster the PGer style of play in people's minds then the new rules and options are not so easy to ignore. You can't pass up that new rule, because it might just give you an extra bonus. Allowing you to "win" the game.</p><p></p><p>Which is the big problem I see. </p><p></p><p> </p><p></p><p>This is the change I fear for D&D. When the game becomes more about winning it then actualy playing it. And though powergaming isn't a bad thing (like I said if it's your cup of tea by all means go for it!) to much of it tends to grow the concept of "winning the game."</p><p></p><p>And yes I'm well aware that I can "choose to play the game however I want" and that WOTC doesn't have a "Brute Squad" designed to force me to buy books I don't want/need. But WOTC is the defining force of how new gamers see the game. If new gamers are only shown one side of the picture, sooner or later that's what it becoems in full...</p></blockquote><p></p>
[QUOTE="Scribble, post: 1864677, member: 23977"] There have always been powergamers in just about every edition I've played and just about every GAME I've played. It's a fact of Gaming Life. Is it bad? I don't think so. Unless it's creating a problem for other players in some way, if it makes you happy, then go for it. (I almost said it can't be that bad... but then realized what a horrible mistake that would be... hehe) What I do see in the new edition is that it does try to foster this side of the game. In my opinion that's why you don't see a "What is roleplaying" section in the front of the book... Obviously it's the money side. Sure you can sell a setting or concept, but since it's not "integral" to the game then it's easier to ignore. If a concept doesn't jive with how you see it in your mind's eye you probably WILL ignore it even. But if you foster the PGer style of play in people's minds then the new rules and options are not so easy to ignore. You can't pass up that new rule, because it might just give you an extra bonus. Allowing you to "win" the game. Which is the big problem I see. This is the change I fear for D&D. When the game becomes more about winning it then actualy playing it. And though powergaming isn't a bad thing (like I said if it's your cup of tea by all means go for it!) to much of it tends to grow the concept of "winning the game." And yes I'm well aware that I can "choose to play the game however I want" and that WOTC doesn't have a "Brute Squad" designed to force me to buy books I don't want/need. But WOTC is the defining force of how new gamers see the game. If new gamers are only shown one side of the picture, sooner or later that's what it becoems in full... [/QUOTE]
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